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Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Releases, Installers, Docs & Coding
Releases, Installers, Docs & Coding Where the official development happens

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Re: POD-bot back into shape.
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  (#41)
V or 'Tex
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Default Re: POD-bot back into shape. - 24-02-2004

Can you fix the round-start detection, because thats what I assume is keeping the bots from buying anything. Either that or they are permenantly stuck in Pistol Mode.
  
Re: POD-bot back into shape.
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  (#42)
eAnic
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Default Re: POD-bot back into shape. - 24-02-2004

Ivpbot is bettet because it works with realbot.
  
Re: POD-bot back into shape.
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  (#43)
DreamLord34
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Default Re: POD-bot back into shape. - 24-02-2004

I have IVPbot installed but never use it because it's not a metamod plugin.
How do I get it to load if I already have mEAN loading my metamod plugins from the liblist?
  
Re: POD-bot back into shape.
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  (#44)
eAnic
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Default Re: POD-bot back into shape. - 24-02-2004

add this to the hlds startup command
+localinfo mm_gamedll ivpbot/ivpbot.so
  
Re: POD-bot back into shape.
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  (#45)
DreamLord34
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Default Re: POD-bot back into shape. - 24-02-2004

The length of the command line doesn't matter does it?
With that one added it's pretty long.
it's already like this,
D:\hlserver2\hlds.exe +game cstrike +maxplayers 14 +map de_dust +localinfo mgamedll addons/metamod/dlls/metamod.dll +localinfo mm_gamedll ivpbot/ivpbot.dll
With that line added, it just closes.
  
Re: POD-bot back into shape.
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  (#46)
[+Duracell-]
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Default Re: POD-bot back into shape. - 24-02-2004

Quote:
Originally Posted by eAnic
Ivpbot is bettet because it works with realbot.
It does? I've tried many ways to get it to work on a listenserver and it never worked...
  
Re: POD-bot back into shape.
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  (#47)
DreamLord34
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Default Re: POD-bot back into shape. - 24-02-2004

I can't get it to load on a dedicated.
  
Re: POD-bot back into shape.
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  (#48)
wrck
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Default Re: POD-bot back into shape. - 25-02-2004

Quote:
Originally Posted by eAnic
Ivpbot is bettet because it works with realbot.
how did u get them to both work? TELL ME!!! please.

I tried adding +localinfo stuff but that didnt work and crashed my game. I could get a good one on match and thats about it.




ooo yea.. shouldnt the waypoint folder be called wptdefault?

Last edited by wrck; 25-02-2004 at 01:12..
  
Re: POD-bot back into shape.
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  (#49)
V or 'Tex
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Default Re: POD-bot back into shape. - 25-02-2004

Okay, POD versus Realbot:

Realbot learns off of you and attempts to do things most other bots wouldn't think of... but usually it messes up when it includes elevation changes. Other than that, its pretty creative... The problems being:
~When under attack, it continues in whatever direction it previously held, very rarely turning around.
~Superhuman turn speed combined with a knack of knocking your head off, should it actually decide to turn around. Their view range is about a 120 degree arc and puts you at a disadvantage.
~Ladderclimbing and other elevation changes arent taken into account when nodes are made. Bots will make one jump, and fail to make the second or third, etc. They approach ladders like a human would, but once on the ladder they continue sideways and can often fall off.

PODBot problems:
~Waypoint mapping makes them inflexible
~Still not 1.6 compatible (not all the way at least)
~Little too slow to react, but at long ranges they are too accurate with weak weapons... unrealistic.
  
Re: POD-bot back into shape.
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  (#50)
Pancak3
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Default Re: POD-bot back into shape. - 25-02-2004

mine works well. I have ivpbot with realbot. I just put gamedll ivpbot/ivpbot.dll in the metamod/config.ini. It works well but I want to get pb Podbots cuz it works with metamod. So im just waiting for pb podbots to work with realbot then ill get pd podbots
  
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