POD-bot back into shape.
Hi lads!
Here's something to play with. Quote:
Source code included, of course... http://racc.bots-united.com/releases/podbot.zip uploading right now, so please wait a little :) please READ the readme !!! *edited* as you can see, another whole shitload of bugs have been fixed. Those who already had grabbed the file should redownload it again. This time it WORKS with CS 1.6, and EVERYTHING works, I tested it MYSELF. Spent my night on it, damnit!!! |
Re: POD-bot back into shape.
Is the linux version compiled on glibc 2.3? I get a badf loading error, when i try to start it up.
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Re: POD-bot back into shape.
Btw. i tried to compile it on my linux machine, but i get this errors:
bot.cpp:21: extdll.h: No such file or directory bot.cpp:22: dllapi.h: No such file or directory bot.cpp:23: h_export.h: No such file or directory bot.cpp:24: meta_api.h: No such file or directory |
Re: POD-bot back into shape.
WHOOOOAAAAAA.........
NOW I "MAY" "FINALLY" abandon the good old POD 2.5 in favor of something new! Great news! GREAT JOB! WILL DEFINITELY check this out and let you know what I find! PM, what would the CS bot community be like with out you ? P.S. Is Mingzhi's c++ source available, and if so where? Thanks Man!!! |
Re: POD-bot back into shape.
@eAnic: you need the metamod source code and the HL SDK to compile it. Check out the Makefile and adapt the paths to suit your installation.
@Austin: yes, Wei "Whistler" Mingzhi's source code is available at http://planet.time.net.my/TechnologyPark/weimingzhi - after looking it up. There seems to be a lot of cool stuff with it, especially the BotMixer port, which allows you to run the barebones PB 2.5 DLL with CS 1.6, I really wonder why none of us has thought about it yet !! Whistler, you're doing great stuff, make yourself known ! |
Re: POD-bot back into shape.
Thanks PM.
Quote:
Also would you mind my using your FakeClientCommand code? ;D |
Re: POD-bot back into shape.
You should ask Austin, it's him who sent me the PoXBot code, he still has it because he was helping Steve++ with coding.
And for my FakeClientCommand code, be advised that there's a copyright fee of €49,342,667 and 23 cents that you shall pay me for each line of this code you use in your bot, UNLESS the motd states explicitly that I am the greatest weirdo in the world (in which case, the fee is lowered to 2 cents per line, preferrably paid in roubles, in pesetas or in kopecks). Payments shall be directed to God the Father, cloud #3, Sky, 43276 Above (preferrably by air mail). Now honestly, you ask me that ? :D |
Re: POD-bot back into shape.
Where can i download the HL SDK? I could not find it anywhere.
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Re: POD-bot back into shape.
The HL SDK it available on the metamod web site too (look in the "files" section)
BTW I fixed yet another bug in the waypoint editor, caused by the fact that Count Floyd wanted to display the visibility data for each of its waypoints, leading to a huge number of beams to be displayed which could cause the engine to crash because of network message overhead. Everybody who has already downloaded the podbot.zip file should redownload it again. And tell me if there are other bugs that I haven't noticed yet ; I'll fix them ASAP. We want to reach the same level of performance than the old POD-bot 2.5 with Steam. |
Re: POD-bot back into shape.
Pm is this version totally compatible with a non-steam 1.5 DS ???
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