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Re: POD-bot back into shape.
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Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 09-04-2004

sorry all, a friend came in and I had to go AFK without warning. I've finally found the time to upload the fixed version. Get it here as usals

http://racc.bots-united.com/releases/podbot.zip

should fix the crash problem on Linux/Intel and enable you to add up to 8 pathwaypoints simultaneously (more would be useless, since 8 is the hardcoded path limit for a waypoint in this bot).



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Re: POD-bot back into shape.
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SoUlFaThEr
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Default Re: POD-bot back into shape. - 09-04-2004

cool man thanks

are the names fixed too?


  
Re: POD-bot back into shape.
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sPlOrYgOn
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Default Re: POD-bot back into shape. - 09-04-2004

there also seems to be a problem with max_bots..
it only works sometimes.
when people are still connected after a map change podbot doesn't seem to detect them and add the amount of bots specified by max_bots.
it only seems to detect them when they first join the server but sometimes it doesn't detect that either.
  
Re: POD-bot back into shape.
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SoUlFaThEr
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Default Re: POD-bot back into shape. - 09-04-2004

after watching them for a long time there are still jumps that they dont reach cuz they dont take out the knife.
shorten the distance or just make em take it out on every jump......some jumps arent long.....they are high...and its these jumps that they dont make.....thats why it needs to be all the time....imo

and the name fix is not working. i am still getting up to 3 bots with the same name.....it used to be only 2

pwp add and delete is fine with or without a comma



Last edited by SoUlFaThEr; 09-04-2004 at 07:56..
  
Re: POD-bot back into shape.
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Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 09-04-2004

demo + distance between waypoints please.



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Re: POD-bot back into shape.
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Default Re: POD-bot back into shape. - 09-04-2004

@SoUlFaThEr: I don't know what you did, but the names work for me. In CS 1.6, 1.5 and 1.5 dedicated server, I never saw two bots with the same names, even after I shorten your names list. Are you sure you are using the right DLL ? Mine is 2004.3.2.0 and takes up 253952 bytes.



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Re: POD-bot back into shape.
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SoUlFaThEr
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Default Re: POD-bot back into shape. - 09-04-2004

do you have de_manila........taking a demo of this perfect example will not work for you if you dont have the map. ill take a screenshot

about the dll......i have downloaded that dll 4 times now and all 4 times i get multiple same names! hehehe.....

is the names list too long?

[EDIT] i definately have the version you have......i just dled it again to make absolutely sure. theres a pic of names from manila too.....[/EDIT]
Attached Files
File Type: zip SF_dilema.zip (225.4 KB, 254 views)



Last edited by SoUlFaThEr; 09-04-2004 at 15:17..
  
Re: POD-bot back into shape.
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Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 09-04-2004

@SF: about the names: does it happen only after a mapchange ? I haven't tested after a mapchange but I don't see what could go wrong. And about the knife-jump, could you use PMTools to give me the HEIGHT between the two waypoints ? (approximatively)



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Re: POD-bot back into shape.
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>BKA< T Wrecks
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Default Re: POD-bot back into shape. - 09-04-2004

I used to have the same problem with a short but high jump in de_52villabacho, SoUlFaThEr. You know what solved it? I removed the jump and just replaced it with a normal 2-way connection. Worked 100% afterwards. I KNOW, I KNOW - those 2-way connections are ugly, bots bump into the wall first, etc. etc. But in rare cases, when they are so close to a wall that they touch it with the tips of their noses anyway, it can be a clean solution. If it doesn't work first, try placing the upper WP a tad further away from the edge - although it may hurt you to have a simple, ugly old 2-way connection up somewhere. But ppl will never see it, and if it works, so what?



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Re: POD-bot back into shape.
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Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 09-04-2004

names problem at least is fixed. Had to rewrote a helluva pile of crap for that. And I rewrote completely the bot respawning code too. Bots should respawn perfectly using the same names, skills, team and classes as previously when a new map kicks in.

http://racc.bots-united.com/releases/podbot.zip



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