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Re: POD-bot back into shape.
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Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 06-04-2004

For those who can't wait here's a TEST version of the podbot DLL. Check out the waypoint editor (new command: wp nohostage), the smooth navigation and the knife-jumps

And other things I can't remember about
Attached Files
File Type: zip podbot_mm.zip (110.7 KB, 271 views)



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Re: POD-bot back into shape.
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  (#382)
El Tarantado
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Default Re: POD-bot back into shape. - 06-04-2004

Quote:
Originally Posted by SoUlFaThEr
PM here the new chats and names for the next release
OMG How long did you made this?
  
Re: POD-bot back into shape.
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  (#383)
SoUlFaThEr
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Default Re: POD-bot back into shape. - 06-04-2004

well i made them shortly after the release of 2.5......it didnt take long cuz when im creative it just rolls out of me.

i also have an extremely VULGAR set of bots names and chats but......hehe

you must be 21 or over to have that stuff.......PM me with your email adress if your interested in some of the funniest CRAP i could come up with.....


BTW @ ALL
the new wp nohostage option is there because the dll automatically put a no hostage flag onto all camp waypoints.......and this just isnt necessary on maps other than cs_maps......so you can turn it off with that option......

i will be tossing it into my waypoint bind .cfg


  
Re: POD-bot back into shape.
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  (#384)
LuckyShot
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Default Re: POD-bot back into shape. - 06-04-2004

The weapon-mode in the new POD-bot dosen't work.. Is it possible to make it work again ??

btw. Keep up the good work guys !! D
  
Re: POD-bot back into shape.
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Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 07-04-2004

@LuckyShot: they work here...



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Re: POD-bot back into shape.
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  (#386)
SoUlFaThEr
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Default Re: POD-bot back into shape. - 07-04-2004

me too


  
Re: POD-bot back into shape.
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Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 07-04-2004

OK, since I have positive feedback for this test DLL, I think it's time for a release. Some neat improvments in the navigation, and something new in the waypoint editor that all waypointers will certainly fall in love with

Here's the changelog from the last "official" release...
Quote:
+ Added SoUlFaThEr's waypoints for all the default CS maps.
+ Fixed thoroughly all the camping direction code to use ANGLES instead of
vectors (campStart and campEnd). ***OLDER WAYPOINTS NEED TO BE RE-CHECKED***
+ Merged Austin's new menu in the WP editor to set the autopath max distance.
+ Fixed crouching wpt getting taller when getting close (to please sPlOrYgOn)
+ Rewrote FL_NOHOSTAGE waypoint handling in a clean way.
+ Merged ThreatTab and Clients array together (they describe the same thing)
+ Cleaned the message queue stuff and insertion/retrieval code
+ IMPORTANT: moved the root directory from "podbot" to "addons/podbot"
+ Fixed another crash bug in StartFrame()
+ Rewritten parts of the ladder handling code in a more efficient way
+ Fixed bug where bots would always hold the "strafe left" key pressed
+ Fixed bug where deleting the last waypoint would crash the waypoint editor
+ Waypoints with the FL_NOHOSTAGE flag show up graphically in the editor
when you issue the "waypoint nohostage" or "wp nohostage" command.
+ Displayed all waypoint flags graphically live in the waypoint editor
+ Removed obsolete "waypoint showflags" command.
+ Fixed bots getting stuck trying to look into external camera screens
+ Tweaked some graphics in the waypoint editor
+ Bots now draw the knife to reach high places at jump wpts when necessary
+ Bot's aim don't wiggle anymore now when looking at waypoints with a radius
It also has new bot names and chat files from SoUlFaThEr (nice ones ! )

Uploaded at http://racc.bots-united.com/releases/podbot.zip
Enjoy !



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Re: POD-bot back into shape.
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  (#388)
MusicMan
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Default Re: POD-bot back into shape. - 07-04-2004

this bot is awesome dude! I have one little request that would make a big difference. Could you please make the bots run with the knife at the start of each round and then make them change to a gun when in a zone where there is usually a lot of danger that would be sooo nice!

nice work once again PMB

MusicMan
  
Re: POD-bot back into shape.
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  (#389)
>BKA< T Wrecks
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Default Re: POD-bot back into shape. - 07-04-2004

I agree with MusicMan, this bot is AWESOME!

And I like the changes in the WP editor, too! I was about to suggest placing that HUD display of the node you're currently standing on a little deeper in order to make them easier visible when in spectator mode, but I see this has already been changed. Plus it displays more details, and in bright white! And my wish to show "waypoints saved" not only via HUD, but also in the console, has also been fulfilled. Wow, this is great stuff!!! Thumbs up...

Actually, I just have one tiny suggestion I can think of right now: Those transparent player models at spawn points help a lot - makes it easier to see where a teams starts and where to place important points to make the team defend a certain area well.
However, they only show after the command: "wp on", not after "pwp on". Strictly speaking, this doesn't make much sense. You can display WPs and no paths (wp on), but there's no way to display paths without waypoints, i.e. "pwp on" is somwewhat cumulative; it CONTAINS a "wp on" command, so to speak. As this is the case, I'd suggest making spawn points visible with pwp on as well. (As I said, this is really a tiny little thing, the rest is superb!)



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Re: POD-bot back into shape.
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  (#390)
[NvT]_KaszpiR_
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Default Re: POD-bot back into shape. - 07-04-2004

Quote:
Originally Posted by MusicMan
Could you please make the bots run with the knife at the start of each round and then make them change to a gun when in a zone where there is usually a lot of danger that would be sooo nice!
make them run with knife som xx seconds or till enemy run sound heard etc
or till danger waypoint
  
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