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Re: POD-bot back into shape.
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Austin
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Default Re: POD-bot back into shape. - 05-04-2004

Quote:
Originally Posted by Pierre-Marie Baty
I was doing
if (v_dest = g_vecZero) // put the value of g_vecZero into v_dest and test if the operation succeeded
Easy to do annd hard to find!

What I have noticed about the ladder bug is on museum the bots can never go up the ladder to get into the vent. The never ever make it because as soon as they get on the ladder they shift as far to the left as possible and run into the celiing going up instead of going straight up into the vent. It looks like they shift to the left as soon as they hit a ladder. Everyone everytime.
  
Re: POD-bot back into shape.
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SoUlFaThEr
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Default Re: POD-bot back into shape. - 05-04-2004

ok cool that they are fixed i made bunches of camp demos where they didnt work at all

ok i JUST now finished all those officials again.

heres the link to them.......add them at will......

about the ladders......can you watch them for a few minutes in cs_assault on your own......you WILL see it demo-schmemo

heres your demo.......it has most of the wierdeties in it......if they had gone on the START ladder above the camera wagon.....like Austin said......they dont get up there easy cuz the need to go left all the time..so they come real slow back dawn and eventuall fall off......

hope this one gets fixed......did you see the reverse nade throw in it too??? 2 birds with one stone there
Attached Files
File Type: zip Pod2.6mm_SF_fixedcamps.zip (541.2 KB, 258 views)
File Type: zip ladder5.zip (384.3 KB, 242 views)



Last edited by SoUlFaThEr; 05-04-2004 at 07:16..
  
Re: POD-bot back into shape.
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Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 05-04-2004

I'm in the move of fixing the ladder issue...

BTW SoUlFaThEr you forgot to fix a camp waypoint on the roof of cs_assault

*edit* and there's another problem with this waypoint: once a CT bot has grabbed some hostages, it cannot find a way back (I bet there are FL_NOHOSTAGE waypoints everywhere).

the ladder problem is fixed BTW. The bots were always holding the "strafe left" key pressed. I'm waiting for the fixed cs_assault waypoints and then I'll make a release as soon as you're ready.



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Last edited by Pierre-Marie Baty; 05-04-2004 at 11:11..
  
Re: POD-bot back into shape.
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CoCoNUT
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Default Re: POD-bot back into shape. - 05-04-2004

Soulfather, I had a look at your waypoints, have you ever read the section in the "waypoint-how-to" how you have to set the Ts and CTs-important waypoints to get a bot-tactical gameplay?
----
edit: hmm...some waypoints in de_airstrip are exactly the same as my waypoints...maybe that happened just by chance , no problem .


For maps, nav-files, waypoints and more visit: http://coconut.de.tc

Last edited by CoCoNUT; 05-04-2004 at 11:48..
  
Re: POD-bot back into shape.
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>BKA< T Wrecks
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Default Re: POD-bot back into shape. - 05-04-2004

He likes to place 'em close together, huh? Yes, I also wondered... but then again, I gotta admit that all of SF's WPs I tried so far were at least very good, if not outstanding.
You know what? I suppose it doesn't really matter that much. In the end it doesn't matter if a CT bot runs to spot X on a CS map because there's a CT important WP, or if he runs there because there's a T WP as well. (see the original HowTo, the bit about the attacking team being much more likely to choose the defending team's important WPs as important for itself than the other way round.). I wouldn't be surprised if you could take out all the attacking team's important points in those spots and just leave the defending team's points there, without experiencing a real change in gameplay.

@ that de_airstrip thingy: Yes, that can happen. When I first looked at SF's as_tundra WP, I thought the same. The only problem was: I hadn't released my as_tundra anywhere yet!! He didn't even know that I waypointed that map... I suppose if you are trained to see important or nice things, 90% of the things you see are identical. And there aren't THAT many ways to put 'em into practice. I mean, how do you make a bot get up a stack of crates? Uh, jumps, maybe? I found that when I walked through a map that had been wp'ed by a halfways good waypointer, I often agreed mentally with what he had done and seen.
Besides, my style resemble's SoUlFaThEr's a bit, and in your WPs, I could recognize myself from a year ago... maybe we just have similar styles...



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Re: POD-bot back into shape.
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>BKA< T Wrecks
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Default Re: POD-bot back into shape. - 05-04-2004

Sorry for the double post, but this one's at least on topic again 9_9

Pierre, I found a new way to crash PODBot... it's dead simple, actually. And reproducable. I just d/l'ed your latest dll, and since the fundamental change is in the camp waypoints, the first thing I did was fire up an empty map, place a camp wp and see how you can point the exact direction. Phat!
However, when I deleted it to start waypointing for real, the dll crashed.
I tried in an existing set and deleted some camp WPs; that was no problem. But when you place a camp WP before anything else and delete it, the dll crashes 100%.
This is not an important bug, of course. Depending on the PITA involved in fixing it, it should either be fixed or mentioned in the documentation...



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Re: POD-bot back into shape.
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SoUlFaThEr
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Default Re: POD-bot back into shape. - 05-04-2004

Quote:
Originally Posted by Pierre-Marie Baty
I'm in the move of fixing the ladder issue...

BTW SoUlFaThEr you forgot to fix a camp waypoint on the roof of cs_assault

*edit* and there's another problem with this waypoint: once a CT bot has grabbed some hostages, it cannot find a way back (I bet there are FL_NOHOSTAGE waypoints everywhere).

the ladder problem is fixed BTW. The bots were always holding the "strafe left" key pressed. I'm waiting for the fixed cs_assault waypoints and then I'll make a release as soon as you're ready.
heres the fixed cs_assault

@CoCoNuT lol dude.....theres really no comparison.......i dont autowaypoint.....that is your waypoint style not mine......im like a painter......i paint the entire map by hand...if i make a mistake oh well.....it will never be the amount of mistakes of an autowaypointer with bad connections all over like in your waypoints.......sorry to be mean but you want to try to throw that HowTo book at ME?:RTFM:
Attached Files
File Type: zip cs_assault_campfixed.zip (18.4 KB, 248 views)



Last edited by SoUlFaThEr; 05-04-2004 at 19:44..
  
Re: POD-bot back into shape.
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>BKA< T Wrecks
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Default Re: POD-bot back into shape. - 05-04-2004

Umm... folks? Could you please take it easy? I mean, if you really want to start flaming each other (which would be very sad, because this forum has been pretty much "flame-free" so far), could you at least be so kind as to continue that discussion in a separate thread in the waypointing forum or anywhere? Or just let it be? I know it's easy to trail off-topic, but let's try to keep THIS thread here focused on PMB's PODBot and not on discussions in the stye of "My waypoints are better than yours, and you ought to :RTFM: ", ok? Please? C'me on...



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Re: POD-bot back into shape.
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SoUlFaThEr
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Default Re: POD-bot back into shape. - 05-04-2004

roger......just felt attacked..i dont mind contructive help, like how you offer corrections

PMB theres a minor fix on as_tundra in the thread where you downloaded it as well...please get that


  
Re: POD-bot back into shape.
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Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 06-04-2004

OK... updated, bugfixed, packaged && released.

Get the new version of the bot here:
http://racc.bots-united.com/releases/podbot.zip

BEWARE: THIS RELEASE DOES NOT INSTALLS IN THE "podbot" DIRECTORY BUT IN THE "addons\podbot" DIRECTORY, A LA METAMOD ! i.e, no more "C:\SIERRA\Half-Life\cstrike\podbot", but "C:\SIERRA\Half-Life\cstrike\addons\podbot"

T Wrecks, the bug you talked about is fixed BTW. And now provided they are all corrected, the camp points work and the bots aim exactly where specified (unless they hear something, in which case they decide themselves where to aim, but it's as usuals).



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