PMB the crouch waypioint navigation is perfect......
can i ask that you put my waypoints into the wptdefault folder for any next updates? i just overwrote my waypoints...others may be doing the same...hehe thought you put em in there !!! up to you dude
they are running superbly right now the way it is!!!
i did notice still tossing nades 180° in the opposite direction still tho
didn't get your changes at all !?? Your archive only contains bot.cpp, util.cpp and waypoint.cpp, I see no bot_globals.cpp, bot.h or dll.cpp... ???
Oh BTW here's my makeres utility (it updates the version info of the DLL automatically and does a lot of other stuff at compile time with the .res files) :
Hey makeres is cool! I posted a new zip that has all the source files. You can dl it again to get the changes and I emailed it to you. Tx for all the rest..
they ignore no_hostage flags again.......i just made a really nice cs_1337_assault waypoint for Austins server and they walk right through no-hostage flagged waypoints. they go through the small opening out on the catwalk.....and i have 3 of those waypoints right there no-hossie flagged.
also i have made camp waypoints........the camp start on ALL of the camp spots point into the SAME direction and not in the direction you point at........the camp end does what it should......
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Re: POD-bot back into shape. -
02-04-2004
i think you have to redo the waypoints to get the camp waypoint to work correctly because i think he said he fixed podbot from saving a vector instead of angle that the bot supposed to be facing.. (could be wrong)
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Re: POD-bot back into shape. -
02-04-2004
"+ Fixed incorrect recording of "campstart" and "campangle" angles when adding
a waypoint. These values are meant to be ANGLES, NOT vector locations."
on page 30 the last + on his list of changes for the release with them looking up..
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but i don't know what it could be since you just made the waypoints and they don't work..
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