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Re: [Nodes]
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Fiber_Optic
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Default Re: [Nodes] - 06-01-2004

I've downloaded your nodes Perfect Cell. I'll try them asap...
  
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Re: [Nodes]
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Weezer2k4
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Default Re: [Nodes] - 06-01-2004

Me to... Im on my way to my training, but after that
im gonna try them !
Keep up the good work
  
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Re: [Nodes]
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T!m
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Default Re: [Nodes] - 07-01-2004

it is a bit offtopic but:

Stefan i have to compliment you on the great nodes system .
I just re-node (had a few bugs) cs_office, went in spectator-mode and just watched the bots find their way over the boxes through the windows, it is awesome .

THX.


in/out
  
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Re: [Nodes]
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Weezer2k4
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Default Re: [Nodes] - 07-01-2004

Cool. Maybe there awaits even cooler stuff from stefan
keep the nodes comeing!
  
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Re: [Nodes]
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  (#15)
Perfect Cell
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Default Re: [Nodes] - 07-01-2004

I added an updated commandmenu.txt to the site for RealBot WIP #2053+

Some more nodes will hopefully be up soon. I have a lamer on our LAN who likes to waypoint to stupid areas because he knows it gets the bots stuck (easier for him to kill). I try to re-waypoint them by myself when I have time, but it's a lot slower.
  
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Re: [Nodes]
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  (#16)
stefanhendriks
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Default Re: [Nodes] - 07-01-2004

Actually i would like to know where they get stuck. Btw, bots learn when they get stuck by nodes. They do not learn them perfectly yet on failure notices. But i have a plan in mind which will put 'often failed connections' on the 'disable' list.

you can send me the <mapname>.rbn file if you want. I will download the map myself if you give me a link

@T!m, thx!


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: [Nodes]
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Perfect Cell
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Default Re: [Nodes] - 07-01-2004

Well, one I recognized recently (actually not his fault) was in cs_assault. The bots get stuck in the room in the sewers (with all the computer monitors). They move right next to the ladder, stop and then run back into the computers (I think the bots believe they have already gone up the ladder). I wasn't sure how to fix this one.

As for his #1 favourite getting bots stuck methods (I'll post pics on the site soon):
de_dustier
- going into the sewers. The bots don't seem to duck where they should to continue moving.
- in the tunnels, breaking through the grates and then crawling through. The bots don't learn to break the grate and get stuck in the corner.

any_othermap
- jumping up on top of friends' heads and reaching otherwise unreachable crate tops
- walking very close to the walls so the bots get stuck on them

On an unrelated note:
On iceworld maps, the bots insist on shooting the ice in the middle of the map. Even with realbot debug dontshoot 1 on. They don't, however, shoot glass windows or that grate in dustier.

Last edited by Perfect Cell; 08-01-2004 at 03:07..
  
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Re: [Nodes]
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stefanhendriks
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Default Re: [Nodes] - 07-01-2004

when this dude tries to reach positions with friends, let him. The bot will try once, but then he will notice the nodes he will try to go to are 'floating' (because normally a player would be there). I will try to add more features that will increase this learning ability. Let bots try to reach it, it will look dumb first, but the more you play, the less they will do so, eventually they have fixed all connections and your RBN file is 100% okay


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: [Nodes]
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Weezer2k4
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Default Re: [Nodes] - 07-01-2004

Yeah!
This is the coolest thing about this darn bots, that they learn by the misstake that the make.. almost like human :S lol
anyway, good work steff!
  
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Re: [Nodes]
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Ava3ar
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Default Re: [Nodes] - 08-01-2004

all i do is load CS Bot off the Steam-less 1.6 let them node the map, then launch RB, because i know the offical bot doesnt run into that many walls.
  
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