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[Nodes]
Hey! The new waypoint system is based on nodes, so if you got any nodes that you are proud of(cause the node owns your mamma :D ) , then please post them here :)
thanxxx |
Re: [Nodes]
uhmm, is that usefull? i mean it will be the first few rounds, but realbot updates the nodes every new round so it wil be your own again very soon.
i think yoo can beter walk around alot and they will lear it to. then again if you got no nodes at al it will be a nice start=) . |
Re: [Nodes]
Yeah, you think so?
I was thinking for the lazy part of those who use the bots, and just wanna play. But as you said, you learn more if you walk around more.. ;) |
Re: [Nodes]
They learn of all humans... so if someone has a server connected to the net, leave some nodes here... thx :)
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Re: [Nodes]
Yeah! That would be awesome! ;)
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Re: [Nodes]
What would be truely awesome would be some system to "merge" different realbot nodes (from the same map but from different computers) into one keeping the info from both in a way that you could benefit from the training and experience of both. Don't know if this can be easily done though.
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Re: [Nodes]
I think that should be possible, but the question is, how to make that an easy procedure?
i could for instance load: cs_assault.rbn and then run cs_assault.rb1 cs_assault.rb2 etc. These are also node files, but renamed. Then i can simply check them, load them and try to see if any information is usefull. Nice idea, lets keep it in mind, but mind also that this is on low priority. |
Re: [Nodes]
That would be awesome :) sure stefan, i would be glad if you just had it in mind at all :)
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Re: [Nodes]
I've got a website up (nothing special, really simple, actually) that you can check out with a few nodes/experience files on it:
http://es.d2mods.com/cs/realbot.html |
Re: [Nodes]
Nice going :)
Currently there is a waypoint being made hosted by botunited, maybe they will have some space for node files :D |
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