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Re: for T-Wrecks and SoUlFaThEr new project
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>BKA< T Wrecks
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Default Re: for T-Wrecks and SoUlFaThEr new project - 06-04-2004

Doesn't matter. Then we'll keep your cs_bikini for later, when we release the bikini pack. Btw, I have these bikini maps waypointed for the old version:

cs_175bikini
cs_bikini (hmm...)
cs_bikinigirl
cs_bikiniresort
cs_mari (or did that belong to some other pack?)



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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Re: for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default Re: for T-Wrecks and SoUlFaThEr new project - 06-04-2004

i did that whole pack as a release.....a few maps REALLY sux0red so.....im not sure if i made all of them,.....

5 finished so far..
de_belvaros
cs_bikini
cs_1337_assault
cs_penthouse
de_bitterwine


  
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Re: for T-Wrecks and SoUlFaThEr new project
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Terran
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Default Re: for T-Wrecks and SoUlFaThEr new project - 06-04-2004

At http://134.60.100.26/Server/mapcycle-ex1.shtml you'll see a list of all maps that are currently installed at my server .
  
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Re: for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default Re: for T-Wrecks and SoUlFaThEr new project - 06-04-2004

omg you have 6 of my maps and are actually missing the best one for gameplay

de_bitterwine..... not sure if you have ever seen it......funny story line too

thats a huge list of good maps Terran


  
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Re: for T-Wrecks and SoUlFaThEr new project
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>BKA< T Wrecks
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Default Re: for T-Wrecks and SoUlFaThEr new project - 07-04-2004

Pooh, lost several hours today, and when I fiddled around with different binds, I accidentally hit "wp load", and the last 30 min's work went down the drain... > And that on my "monster WP" cs_beirut! But I WILL finish that one.

as_coast: ready
as_tigris: ready, but I'm not sure... this map doesn't have brilliant layout...
cs_alps: ready - best music ever, btw!!
cs_beirut: in the works... *grrr*
cs_futurcom: what a cool map, I'm working on a totally new WP!
cs_neighborhood: ready
cs_waterside: ready

I think I'm gonna remake my cs_espana and fix cs_storm. Haven't made up my mind about other cs-maps yet.
I might replace as_tigris with as_rising_sun, if I have the time.
Concerning de-maps, I currently have de_heat, de_museum and de_karachi01 on my list for sure... I'll decide the rest when I get to it. Maybe de_rust, a pretty kewl dust-remake (totally new gfx and modified layout, though).



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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Re: for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default Re: for T-Wrecks and SoUlFaThEr new project - 07-04-2004

i didnt look at the waypoints right off...i mean at all......i just played the map and had an awesome time......never seen the map just heard about it......i loaded up Austins 32 compatible bsp for it and slammed the jumpiest bots ive ever seen!!!!!

yer waypoint for de_karachi01 is awesome!

hats off


  
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Re: for T-Wrecks and SoUlFaThEr new project
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Terran
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Default Re: for T-Wrecks and SoUlFaThEr new project - 07-04-2004

I'll have a look at de_bitterwine!
  
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Re: for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default Re: for T-Wrecks and SoUlFaThEr new project - 07-04-2004

im uploading it now
Larran asked me about ka_maps
i made 2 may i upload them also?


  
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Re: for T-Wrecks and SoUlFaThEr new project
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>BKA< T Wrecks
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Default Re: for T-Wrecks and SoUlFaThEr new project - 07-04-2004

Latest news:

cs_futurcom:ready, BUT: one hostage is stuck! :'( And I didn't see it before... *rrrrrgh* Hot-Doc, why do you do this to me?
Well, seriously: The map looks great, and I guess almighty Austin can fix that hostage problem faster than I can say the f-word, but maybe it's not the best idea to include a map that doesn't work perfectly by default in the pack? What do other ppl think? Remember cs_rio, that was the same... would you like that one, although one hossie's stuck?
cs_haste_final:ready. Man, those were some of the oldest WPs I ever made for my LAN round. I totally remade it, decreasing the node count from ~600 to ~450. Well, we all keep learning...
cs_beirut:ready, at least technically. Gotta play with important WPs a little to improve balance and variation, though. This is one of the heftiest set I ever did, with 804 nodes and zillions of camp WPs, jumps, narrow ledges, rooftops etc... sheesh. Never again, I hope.



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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Re: for T-Wrecks and SoUlFaThEr new project
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Hot-Doc
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Default Re: for T-Wrecks and SoUlFaThEr new project - 07-04-2004

@T WRECKS: Sorry for any inconvinience...

Although I don't know which hostage could get stuck (human players can rescue all 4 of them without problems (except for a few ts...)) I think this waypoint is at least worth being distributed seperatly. Personally, I prefer playing as a ct so this little hostage problem is really not that important to me.

But regarding the principles for your planned compilation, you're probably right only to include perfect playable maps. Nevertheless your effort shouldn't rest on your harddisk, so please upload also those near-perfect ones!

BTW as we play this map on a private LAN where it is no problem distributing the same version of a map to everyone participating I'm very interested in the possibility of changing certain bot-incompatible parts of a map. How is this possible? Could you explain this in short (sorry for little offtopic) or give me a link? Thank's a lot!
  
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