-Concerning custom maps that are fun to play with bots: how about
cs_espana
cs_neighborhood
cs_storm
cs_tibet
de_biochem
de_centurion
de_heat
de_clan1_mill
de_clan2_fire
de_dawn
de_freightdeport
de_seaside
de_seaside2k
de_tiefgarage
Of course I can't tell how these maps perform with 28 bots on one side, but I really like them - and I have decent WPs for all of them on my HD - some already checked & fixed (all cs-maps except tibet, all de-maps apart from the last three ones), some new from scratch (cs_tibet) and some yet to check (logically, seaside(2k) and tiefgarage).
-@ SoUlFaThEr, concerning the official map WP pack: Looked at your as_tundra and cs_havana first... here's what I found:
as_tundra: First I thought this was MY file! Damn, you WP'ed this very similar to my style - amazing! But then, I slowly discovered the little differences. I waypointed some more areas, but very unimportant ones where bots are hardly to be seen, so no problem. However, I noticed one bug: Tell a bot to go to node #585, and then to #599. He'll have to cross that narrow "natural bridge" between the two large rocks in both directions - and in both directions, he'll fall down and hurt himself badly. Just replace the normal connections there with jumps, and everything should be fine. I did it that way, and it sure works.
cs_havana: Yes, that looks a lot better than the old one
. Some amazing camp WPs at the ground floor. You just missed one place where bots could go, but once more not a very important one. Then there's one thing I'm not quite sure about
: There's a one-way connection from the point where the jump onto that garden pavilion starts (#184) down into the garden (to #118 ) - was that on purpose? I didn't check it, but it looked like bots might get hurt when following this connection.
Then there's a point where there's a connection between two buildings by means of a board that's secured with railing-like bars on both sides, making it look a bit like a cage. You can't get out, but you can get in! There's a pipe leading to the roof nearby, if you go up that pipe and along the ledge, you can jump from one bar onto the next and finally over the last one into this "cage". But I suppose this doesn't work with bots, am I right (ladder bug, I'd guess)?