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Re: POD-bot back into shape.
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  (#181)
Dethpod
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Default Re: POD-bot back into shape. - 17-03-2004

Pierre,

Here's another error that happened:

hlds_amd: bot.cpp:1869: class Vector GetBombPosition(): Assertion `vecBomb != g_vecZero' failed.

This was on the dust2 map.

People are really liking this version though.

Great job.

Dethpod
cstrike.rusin-central.com:27015 (Public)
cstrike.rusin-central.com:27016 (Private)
  
Re: POD-bot back into shape.
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  (#182)
Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 17-03-2004

Hrm. From now on I will compile the Linux binary with the -DNDEBUG flag. That will get rid of all the assert() calls. The bot should then run much better in Linux but it still won't tell me why these asserts fail, though.

Try this one (we'll finally end up with a satisfying result someday, won't we ???)
http://racc.bots-united.com/releases/podbot.zip



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Re: POD-bot back into shape. [amx?]
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  (#183)
pendragn
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Default Re: POD-bot back into shape. [amx?] - 17-03-2004

I have a stupid question that may already have been asked before...

but first let me just say I **LOVE** the Metamod version of Podbot, it's awesome!! So far it's my favorite bot out there, the most "human acting" (by that I just mean that a n00b like me sometimes has a chance at killing one and it doesn't just headshot me right away like some other bots).

Anyhow, my question - I've been running podbot_mm with amx, and I've only got maybe 1 or 2 amx plugins other than what's included with the standard load.

My server crashes fairly frequently with this combination. I get some kind of sz_getspace and sizebuf_t errors ??? [I have no idea what that means].

Thanks in advance for looking and more if you have an answer!

-Mike
  
Re: POD-bot back into shape.
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  (#184)
Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 17-03-2004

Does the bot run well WITHOUT amx ?
What are your system specs and how many bots do you run at once ? Is it a dedicated server or a listen server (LAN game) ?



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Re: POD-bot back into shape.
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  (#185)
Abu Amok
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Default Re: POD-bot back into shape. - 17-03-2004

@PMB

Hi!

I still have my Probs with the slowmotion issue so either my comupter has a problem or the waypoints i use are crap. i'm going to redo them which leads to my questions:

how does the A* navigation work? I have only just begun to read your Racc page so maybe the answer is there. If not, a short statement would be interesting... (actually the longer the better if you've got the time...:-)

Are the terrorist/CT important wpt still needed? or does the AI first calculate the shortest path to the mapgoal point and later on the safest?

So far I separated the Waypoints at the spawnplaces to divide the bots into groups that go different ways or to assign special tasks to single bots (if they spawn on a specific spawnpoint) maybe thats confusing the A* navigation and I should rather evenly distribute the waypoints on the map?

Thanks for your help
  
Re: POD-bot back into shape.
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  (#186)
Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 18-03-2004

If you're interested in reading about A*, the best documentation I've ever found was this article on Gamasutra:
http://www.gamasutra.com/features/19990212/sm_01.htm
It explains the differences between pathfinding algorithms in such a simple way even a kid would understand.

The article requires a login to Gamasutra ; you can safely create an account, they won't sell your email to spammers like Gamespy does. And there are tons of interesting articles to read there.

In the end I believe waypoints should be distributed evenly all around the map, in all places a player could go, with perhaps a little more density on the most tactical zones and less density in wide open spaces where nobody ever goes. It's the A* pathfinder which will evaluate the best path given the domain knowledge the bots have of the map and the danger of each area. It won't necessarily be the shortest path always, but rather a weightened compromise between shortness and safety.



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Re: POD-bot back into shape.
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  (#187)
pendragn
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Default Re: POD-bot back into shape. - 18-03-2004

Quote:
Originally Posted by Pierre-Marie Baty
Does the bot run well WITHOUT amx ?
What are your system specs and how many bots do you run at once ? Is it a dedicated server or a listen server (LAN game) ?
My appologies..i'm new to this-

I haven't tried the bots without AMX yet...

I'm running a Pentium 4 2.4GHZ with 512MB ram on Windows XP Pro, I have a minimum of 5GB free on any given partition. Using that last version of CS 1.6 that Valve updated us to this past weekend.

I generally run about 5-8 bots on a listen server. I haven't seen a performance slowdown, it usually just crashes.

Thanks again for your prompt response!

-Mike
  
Re: POD-bot back into shape.
Old
  (#188)
sPlOrYgOn
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Default Re: POD-bot back into shape. - 18-03-2004

aww man..
address is required!
I have security paranoia!

Great job on the bot
  
Re: POD-bot back into shape.
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  (#189)
hondaman
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Default Re: POD-bot back into shape. - 18-03-2004

This is my first bot experience using this bot. I loaded up podbot on my opteron server with 24 bots, and the server is crashing about every 10 - 15 minutes. I am using AMXX along with podbot. The debug message is:

CRASH: Wed Mar 17 21:00:20 CST 2004
Start Line: ./hlds_amd -game cstrike +192.168.0.13 -port 27015 +maxplayers 32 +map de_dust2 +exec banned.cfg -autoupdate -debug -pidfile hlds.1958.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_amd -game cstrike +192.168.0.13 -port 27015 +maxplayers 32 +map de_dust2'.
Program terminated with signal 11, Segmentation fault.
#0 0xc8adaad1 in ?? ()
#0 0xc8adaad1 in ?? ()
End of crash report

I would love to use this bot to stress test my computer, its just too bad it crashes so much

hondaman
www.hardgaming.com
  
Re: POD-bot back into shape.
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  (#190)
Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 18-03-2004

Remove AMX and try again.
Does it crash without ?
If not, then not my fault.



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