@ Austin: You're lucky - I have a WP for de_museum. I'll check it today and post it in a new thread in this forum, maybe tonight. Concerning cs_assault_upc... *runs across the room to the game PC* ...nope, not yet. I'm gonna make those during the weekend, though. If you like assault modifications, did you check out cs_assault23 ? I like it a lot, because it uses high-quality textures, is well-designed and features good modifications such as a gallery that runs along the whole inner wall of the warehouse. Moreover, the bridge at the left side of the map (from the CT persepctive) can be reached from both sides, and the little side door on the right (again, CT perspective) still exists, as well as a possibility to enter the warehouse through another side door on the level of the gallery. Well, if you don't know the map, check it out - you might like it...
@ Pierre-Marie: Yes, of course. They _work_, but whenever there are tricky or difficult paths and connections (and there are MANY tricky or difficult connections when I make waypoints
), even minute changes in the bots' navigation may affect gameplay. I noticed that with a run-into switch in cs_attack: Depending on which PB version/modification I used, I had to place the switch WP deeper or less deep into the wall. The same thing happens when bots need to get around a curve or corner on a narrow ledge - in some cases it worked with PB 2.5, but with POXBot, bots would jump before reaching the corner. Then, with your Plugin, there were slight changes again. I believe you when you say that you made no changes to the code - yet I also believe my eyes, e.g. after 5 days of monitoring bots in de_karachi_01 and deleting connections that just wouldn't work - and then, after upgrading to a newer dll, readjusting passages that had worked fine before and reactivating others that now worked fine again.
@ All: If it's waypoints you want, waypoints you'll get - but I'm really glad I decided to check them first. There were many little bugs and inaccurate connections in cs_52sevilla and cs_52villabacho, and I bet there'll be some in the other maps, too. Please have some patience; this patience will be rewarded with real high-quality wapoints.