.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > YaPB
YaPB Yet another POD-Bot flavor by Whistler and Jeefo Counter-Strike

Closed Thread
 
Thread Tools
Re: YaPB2 Updates
Old
  (#171)
chelseafc0512
Member
 
Status: Offline
Posts: 54
Join Date: Oct 2008
Default Re: YaPB2 Updates - 14-01-2018

Hi jeefo ,thank you very much for the update
i have two issue, please help
-when i test the bots on cs_italy, there are hostages on the two floors,
2 hostages on the first floor, and 2 hostages on the second floor
i place two goal waypoints there ,but yapb bots only pick hostages on one goal waypoint (while they should takes on both waypoints) ,then they lead the hostages to the rescue point,the result is they have to come back again and take the hostages on the other goal waypoint


here is the pwf file of cs_italy,can you please take a look
https://drive.google.com/file/d/1fRr...ew?usp=sharing

- i also have another question about bot skill
yb add [skill] [personality] [team] [name] [model]
if i set yb_difficulty "4" but when add bot i use yb add 50 (skill "50") bot will have skill only "50" but hardest difficulty ("yb_difficulty 4")
that bot ability will be choosen from difficulty in ""skill" or "yb_difficulty" ? (i mean it will be harder or easier than bot_difficulty "3" ?)
i want to ask bot_difficulty "3" will have skill at which range ? (for example skill from range "60" to "80" ,or something)
Thanks alot
Attached Files
File Type: 7z cs_italy.7z (19.7 KB, 13707 views)

Last edited by chelseafc0512; 14-01-2018 at 18:07..
  
Re: YaPB2 Updates
Old
  (#172)
BURAOT
Member
 
BURAOT's Avatar
 
Status: Offline
Posts: 12
Join Date: Jun 2017
Default Re: YaPB2 Updates - 13-08-2018

New YAPB v2.8.5318-dev-git339 12/08/2018 August
YaPB-2.8.5318-dev-git339
yapb-2.8.5318-dev-git339-linux
yapb-2.8.5318-dev-git339-macos
yapb-2.8.5318-dev-git339-windows
yapb-2.8.5318-dev-git339-windows Zip

Waypoints
yapb_waypoint_pack_2199_broken
yapb_waypoint_pack_4489_working

  
Re: YaPB2 Updates
Old
  (#173)
jeefo
путинхуйлоебаное
 
jeefo's Avatar
 
Status: Offline
Posts: 453
Join Date: Nov 2005
Location: Saint-Petersburg
Default Re: YaPB2 Updates - 18-08-2018

Hello. New changes aren't in master branch yet.

It's mostly fixes for lowering CPU usage and hlds stability.

Above that:
Code:
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
Will be released as 2.9 next month.

Happily someone still interested in bots here
  
Re: YaPB2 Updates
Old
  (#174)
jeefo
путинхуйлоебаное
 
jeefo's Avatar
 
Status: Offline
Posts: 453
Join Date: Nov 2005
Location: Saint-Petersburg
Default Re: YaPB2 Updates - 28-10-2018

A bit later, but better than never.

Stability issues should be resolved now:

Code:
stats
CPU   In    Out   Uptime  Users   FPS    Players
12.00  0.00  0.00    18482 31150  987.53       0

status
hostname:  YaPB Playtest Server
version :  48/1.1.2.7/Stdio 1501 secure  (10)
tcp/ip  :  188.225.47.109:XXXXX
map     :  cs_backalley at: 0 x, 0 y, 0 z
players :  31 active (32 max)

#      name userid uniqueid frag time ping loss adr
# 1 "Pissed Off" 15120 BOT   2 141:24:20    0    0
# 2 "Killing Frenzy" 15121 BOT   0 141:24:20    0    0
# 3   "V0id" 15122 BOT   0 141:24:20    0    0
# 4 "Neural Noise" 15123 BOT   0 141:24:20    0    0
# 5   "Zap!" 15124 BOT   0 141:24:20    0    0
# 6 "Campers Death" 15125 BOT   0 141:24:20    0    0
# 7 "Count Floyd" 15126 BOT   0 141:24:20    0    0
# 8 "Berzerk Bot" 15127 BOT   2 141:24:20    0    0
# 9 "Bloodlust" 15128 BOT   1 141:24:20    0    0
#10  "Alloc" 15129 BOT   1 141:24:20    0    0
#11 "Make my Day" 15130 BOT   1 141:24:20    0    0
#12 "Kugelfang" 15131 BOT   0 141:24:20    0    0
#13 "Make me Laugh" 15132 BOT   1 141:24:20    0    0
#14 "killaruna" 15133 BOT   1 141:24:20    0    0
#15  "Dredd" 15134 BOT   1 141:24:20    0    0
#16 "Botsie Collins" 15135 BOT   0 141:24:20    0    0
#17   "Ivan" 15136 BOT   0 141:24:20    0    0
#18 "Die Humans" 15137 BOT   0 141:24:20    0    0
#19 "Headshot Deluxe" 15138 BOT   2 141:24:20    0    0
#20 "U're Dead" 15139 BOT   0 141:24:20    0    0
#21 "Dr. No" 15140 BOT   0 141:24:20    0    0
#22 "Laserdance" 15141 BOT   0 141:24:20    0    0
#23 "Violently Happy" 15142 BOT   0 141:24:20    0    0
#24 "Fragnatic" 15143 BOT   0 141:24:20    0    0
#25 "Hemp Invader" 15144 BOT   0 141:24:20    0    0
#26 "Ping of Death" 15145 BOT   0 141:24:20    0    0
#27 "Borg Queen" 15146 BOT   0 141:24:20    0    0
#28  "Eliza" 15147 BOT   0 141:24:20    0    0
#29 "Electrica" 15148 BOT   0 141:24:20    0    0
#30 "Neuromancer" 15149 BOT   0 141:24:20    0    0
#31 "Polymorph" 15150 BOT   0 141:24:20    0    0
31 users

Update: 2.9.5395

Fixes:
  • Bots at difficulty 0 can't shoot enemies.
  • Weapon price for Elite is 800$ in CS 1.6.
  • Bots not camping in camp spots.
  • Chatter/radio message cycling. (need feedback).
  • CTs unable to defuse bomb.
  • Backward jump path generation in waypoint editor.
  • Autoradius in waypoint editor.
  • Autoradius menu non closeable.
  • Bots version display on entering game.
  • Memory leak in DLL-loader. (non metamod).
  • Stack-corruption in memory-file reader.
  • Heap buffer overflow in config loader code.
  • Bots able to see through smoke.
  • Team-detection on non-standard modes.
  • Quota & autovacate management.
  • Bunch of warnings from static analyzers.
  • A* pathfinder not working correctly.
  • Tried to write to uninitialized sizebuf_t error' on bot add/remove
  • VIP-detection on some maps.
  • Occupied waypoint checker.
  • Aiming at enemy too shaky.
  • Seek cover & enemy hunt tasks.
  • Searching for optimal waypoints.
  • Bots consider stuck when using 'shift' walk.
  • Bots waypoint reachability functions.
  • Bots continuously stays in throw smoke task.
  • Bots reaching camp-goal jumping or stays they for some time.
  • Bots endlessly trying to pickup weapons.
  • Active grenades list not working after changelevel.
  • Incorrect bot velocity while jumping.
  • Predict path enemy tracking timer is always true.
  • Kill-all bot command not killing one random bot for first time use.
  • Bots not added after the changelevel on Xash3D Engine.
  • Assert in ClientDisconnect when quitting game while meta unloaded yapb module.
  • Failed during load waypoints still allows to add bots, thus causing bot to crash.
  • Bots choice to use unreachable waypoints. (need testing).
  • GCC-8.2 warnings.
  • Support for X64 builds for FWGS Xash3D Engine.
  • LTO builds under linux.
  • Rare Win32 Installer crashes.

Additions:
  • Added basic documentation: https://yapb.readthedocs.io/en/latest/
  • Added "waypoint buckets". For faster nearest waypoint search. We can now increase max number of waypoints if needed, without losing performance.
  • Added yb_think_fps. Use with caution.
  • Minor tweaks to camping and bot enemy aiming
  • Greatly improved grenade throwing.
  • Greatly reduced bot CPU usage.
  • Code refactoring.
  • Optimized headshot offsets.
  • Optimized aim errors and enemy searches.
  • Get rid of preprocessor macroses.
  • Checking if tracking entity is still alive.
  • Do not duck in crouch-goal waypoints.
  • Remove ancient hack with failed goals.
  • Disallow access to yapb waypoint menu on hlds.
  • Updated linux/osx makefile.
  • Get rid of system's math library (just for fun).
  • Increased radius for searching targets for grenades.
  • Tweaked bot difficulty levels.
  • Improved sniper weapon handling. Trying to stand still while shooting.
  • Increase retreat level only if sniper weapon is low on ammo.
  • Reduce surprise timers when holding sniper weapons.
  • New aim-at-head position calculation.
  • Shoot delay timers are now based on bot's difficulty.
  • Prefer smoke grenades more than flashbangs.
  • Tweaked shift move, so zero move speed not overridden with shift speed.
  • Increase reachability radius for dest waypoint, if it's currently owned by other bot.
  • Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn.
  • Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of interesting entities, so every bot is accessing this list. This should lower CPU usage more a little.
  • Get rid of stdc++ dependency for GCC & ICC under linux.
  • Reduced time between selecting grenade and throwing it away.
  • Do not try to kill bots that already dead with kill command.
  • Bots will try to not strafe while in combat if seeing enemy only partially.
  • Tweaked difficulty levels.
  • Bots on Android will have a difficulty level 2 by default.
  • Added ability to delete waypoint by number using "yb wp delete <Nr.>".

Links:

Last edited by jeefo; 28-10-2018 at 20:31..
  
Re: YaPB2 Updates
Old
  (#175)
jeefo
путинхуйлоебаное
 
jeefo's Avatar
 
Status: Offline
Posts: 453
Join Date: Nov 2005
Location: Saint-Petersburg
Default Re: YaPB2 Updates - 30-10-2018

CS 1.6 client for Android is updated with latest YaPB revision too.

https://play.google.com/store/apps/d...h3d.cs16client
  
Re: YaPB2 Updates
Old
  (#176)
jeefo
путинхуйлоебаное
 
jeefo's Avatar
 
Status: Offline
Posts: 453
Join Date: Nov 2005
Location: Saint-Petersburg
Default Re: YaPB2 Updates - 14-12-2020

This thread is now abandoned.

Check for updates @ github: https://github.com/yapb/yapb/releases
  
Closed Thread


Currently Active Users Viewing This Thread: 6 (0 members and 6 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com