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C++ port of Quake2 game dll
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Whistler
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Default C++ port of Quake2 game dll - 23-12-2009

well it isn't just get the C code compiled in a C++ compiler but fully object-oriented

http://code.google.com/p/cleancodequake2/

This seems rather new (SVN r1 is dated Mar 2009) and SVN is still being updated. Some of the code syntaxes actually remind me a lot the HL syntax, such as class names like "CBaseEntity" or something like this:
Code:
LINK_ITEM_TO_CLASS (item_armor_jacket, CArmorEntity);
LINK_ITEM_TO_CLASS (item_armor_combat, CArmorEntity);
LINK_ITEM_TO_CLASS (item_armor_body, CArmorEntity);
LINK_ITEM_TO_CLASS (item_armor_shard, CArmorEntity);
haven't take a deeper look yet though

Last edited by Whistler; 23-12-2009 at 14:32..
  
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Re: C++ port of Quake2 game dll
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Immortal_BLG
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Default Re: C++ port of Quake2 game dll - 24-12-2009

Thanks for the post, I'll see, maybe it will useful.
[OFFTOP]Interesting, Valve will opens CS 1.6 source code or not, if yes - when and whether I also will still live before it happens? (P.S. I'm eighteen) :{D[/OFFTOP]
  
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Re: C++ port of Quake2 game dll
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Whistler
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Default Re: C++ port of Quake2 game dll - 24-12-2009

Quote:
Originally Posted by Immortal_BLG
Valve will opens CS 1.6 source code or not, if yes - when and whether I also will still live before it happens?
well that's very unlikely to happen as that will defeat the purpose of Steam
  
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