.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   Other SDKs (http://forums.bots-united.com/forumdisplay.php?f=63)
-   -   C++ port of Quake2 game dll (http://forums.bots-united.com/showthread.php?t=7456)

Whistler 23-12-2009 12:48

C++ port of Quake2 game dll
 
well it isn't just get the C code compiled in a C++ compiler but fully object-oriented :)

http://code.google.com/p/cleancodequake2/

This seems rather new (SVN r1 is dated Mar 2009) and SVN is still being updated. Some of the code syntaxes actually remind me a lot the HL syntax, such as class names like "CBaseEntity" or something like this:
Code:

LINK_ITEM_TO_CLASS (item_armor_jacket, CArmorEntity);
LINK_ITEM_TO_CLASS (item_armor_combat, CArmorEntity);
LINK_ITEM_TO_CLASS (item_armor_body, CArmorEntity);
LINK_ITEM_TO_CLASS (item_armor_shard, CArmorEntity);

haven't take a deeper look yet though :)

Immortal_BLG 24-12-2009 07:00

Re: C++ port of Quake2 game dll
 
Thanks for the post, I'll see, maybe it will useful.
[OFFTOP]Interesting, Valve will opens CS 1.6 source code or not, if yes - when and whether I also will still live before it happens? (P.S. I'm eighteen) :{D[/OFFTOP]

Whistler 24-12-2009 15:59

Re: C++ port of Quake2 game dll
 
Quote:

Originally Posted by Immortal_BLG
Valve will opens CS 1.6 source code or not, if yes - when and whether I also will still live before it happens?

well that's very unlikely to happen as that will defeat the purpose of Steam :(


All times are GMT +2. The time now is 23:38.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.