I'm pretty certain function hooking and such will not provide us with the access and information we need in a manner suitable for using across many source games. I've been in contact with the Valve guy, and things are looking positive in this area. That's all I will say for now.
Looks like we just have to just get things going , even if it means hacking? Perhaps when we 'show' that it is impossible to do it the right way, we might get more mandate to push Valve to change their interface.
Or, perhaps DrEvil has some very very very good news?
Looks like we just have to just get things going , even if it means hacking? Perhaps when we 'show' that it is impossible to do it the right way, we might get more mandate to push Valve to change their interface.
Or, perhaps DrEvil has some very very very good news?
Yeah.. Dr.Evil... dev preview? any chance? I want to see how the official third party bot support is coming along.
Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD
Hey guys. I'm working with Tony who works on SDK stuff for Valve and we are working out the new and improved bot interface stuff. Currently I'm working on TF2 with the new interface. I have them playing CTF and CP maps, engy bots building everything so far, in a couple days worth of evening work. The new interface will allow server plugin bots for DOD:S, CS:S, and any other mod that implements the appropriate accessor for their mod.