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JKBotti The new generation of Half-Life bots by ghost of evilspy HLDMOpposing Force

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jk_botti v0.57 release
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ghost of evilspy
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Posts: 140
Join Date: Mar 2005
Location: Finland
Idea jk_botti v0.57 release - 13-05-2007

binaries (i686, win32 & linux)
http://koti.mbnet.fi/axh/jk_botti/jk_botti_mm-0.57-win32-linux.zip

source
http://koti.mbnet.fi/axh/jk_botti/jk_botti-0.57.tar.bz2

What is new in 0.57:
  • Waypoint files are saved compressed with zlib.

What is new in 0.56:
  • Fixed waypoint matrix creation being done right on map start on win32.
  • Added command 'jk_botti kickall' for clearing server from all bots.
  • Added waypoint files for default valve maps.

What is new in 0.54:
  • Fixed the way bots react to sounds. Instead of making sound enemy, bot finds way to the interesting sound.
  • New way of computing msec for RunPlayerMove.
  • Bots don't attack respawn players too fast (delay is skill depend).
  • New skill settings: pause_time_min, pause_time_max, react_delay_min[0-2], react_delay_max[0-2], weaponchange_rate_min, weaponchange_rate_max.

What is new in 0.53:
  • Tweaked bot behavior now with fixed reaction times. Fixed bots see better.

What is new in 0.52:
  • Config-file errors are now print to server console with config line number.
  • Fixed bug with bot reaction times not reseting when waypoints active.
  • Fixed 'botweapon reset' not working.
  • Fixed unknown command error output for 'jk_botti' server command.

Credits:
  • Based on HPB bot 4.0 by botman.
  • Uses BotAim code by Pierre-Marie Baty.
  • Uses code from GraveBot by Caleb 'Ghoul' Delnay. (goal selection system, longjumping)
  
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