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Moderator
Status: Offline
Posts: 140
Join Date: Mar 2005
Location: Finland
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jk_botti v0.57 release -
13-05-2007
binaries (i686, win32 & linux)
http://koti.mbnet.fi/axh/jk_botti/jk_botti_mm-0.57-win32-linux.zip
source
http://koti.mbnet.fi/axh/jk_botti/jk_botti-0.57.tar.bz2
What is new in 0.57:- Waypoint files are saved compressed with zlib.
What is new in 0.56:- Fixed waypoint matrix creation being done right on map start on win32.
- Added command 'jk_botti kickall' for clearing server from all bots.
- Added waypoint files for default valve maps.
What is new in 0.54:- Fixed the way bots react to sounds. Instead of making sound enemy, bot finds way to the interesting sound.
- New way of computing msec for RunPlayerMove.
- Bots don't attack respawn players too fast (delay is skill depend).
- New skill settings: pause_time_min, pause_time_max, react_delay_min[0-2], react_delay_max[0-2], weaponchange_rate_min, weaponchange_rate_max.
What is new in 0.53:- Tweaked bot behavior now with fixed reaction times. Fixed bots see better.
What is new in 0.52:- Config-file errors are now print to server console with config line number.
- Fixed bug with bot reaction times not reseting when waypoints active.
- Fixed 'botweapon reset' not working.
- Fixed unknown command error output for 'jk_botti' server command.
Credits:- Based on HPB bot 4.0 by botman.
- Uses BotAim code by Pierre-Marie Baty.
- Uses code from GraveBot by Caleb 'Ghoul' Delnay. (goal selection system, longjumping)
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