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POD-Bot mm Waypoint Format Waypoints for POD-Bot mm

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Request: aim_ak-colt,de_buzzkill,fy_buzzkill2005
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qsush
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Default Request: aim_ak-colt,de_buzzkill,fy_buzzkill2005 - 17-07-2006

hi
so you think iīm a little stupid to google, nono i know there are waypoints for aim_ak-colt, but there is a thing i donīt like on that waypoints...
All the time the bots rush over to the others side, is it realizable that they only run around on there side?
That would be great!
here ist the map: Download


And i have two more maps from buzzkill without bots, but we like this maps very, it would be fine, when anyone can make the waypoints for this 2 maps

de_buzzkill
fy_buzzkill2005


ps: sorry for my bad english

qsush

edit. can anyone please update the thread title? doesnīt work... :/



Last edited by qsush; 17-07-2006 at 13:40.. Reason: two map requests added
  
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Re: Request: aim_ak-colt
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Ancient
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Default Re: Request: aim_ak-colt - 18-07-2006

If another person waypointed the map it would turn out to be similar or exactly the same results.


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Re: Request: aim_ak-colt
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qsush
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Default Re: Request: aim_ak-colt - 18-09-2006

okay
but can anyone make waypoint for
fy_buzzkill2005
http://www.ajvs-clan.de/cstrike/maps...zzkill2005.bsp

that would be great!


  
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Re: Request: aim_ak-colt
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Ancient
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Default Re: Request: aim_ak-colt - 18-09-2006

http://www.cfegames.com/maps.php?id=fy_buzzkill2005

I didn't waypoint the elevator or track to make the player speedily go up on the corner balcony, the bots wouldn't understand how to do it. I'll test somethings, but for now I got most of it waypointed and the bot's work pretty well with the map.


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Re: Request: aim_ak-colt
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qsush
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Default Re: Request: aim_ak-colt - 18-09-2006

thank you
hmm when i would have a waypoint for
fy_gardenworld http://www.ajvs-clan.de/cstrike/maps/fy_gardenworld.bsp
i have waypoints for the complete mapcycle... that would be great!
you think you can do that for me too?


  
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Re: Request: aim_ak-colt
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KWo
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Default Re: Request: aim_ak-colt - 23-09-2006

Quote:
Originally Posted by Ancient View Post
http://www.cfegames.com/maps.php?id=fy_buzzkill2005

I didn't waypoint the elevator or track to make the player speedily go up on the corner balcony, the bots wouldn't understand how to do it.
Look here at 2 first demos on that page:
http://filebase.bots-united.com/inde...category&id=24

If You do it correctly - they shouldn't have the problem with using elevator.
  
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