Oh,hello,the bindlestiff,i am sorry that i had forgot to describe that before releasing it,thx for your advice !!
In fact, during waypoint test,there are some problems that always puzzled me:
first, on the allies first spawn area,the allies always passed over the
bridge even if the bridge didn't built,so you can see the bots run back and forth on the frozen river under the bridge until the bridge constructed?? (i haven't planed made bots using the ladder in the cave so far,u know)
second, the
Serpentine Barricade,the allies could dynamite planted on it ,but i want to control connect or disconnect nodes with aiscript,so i disconnect som nodes,write some command in aiscript,but it couldn't work now. i mean the allies engineer do nothing after constructing the bridge mg42 and bridge???
third,when the forward flag owned allies,axis had been force back to castle,i noticed a
small tunnel that axis from castle must go through to defuse the dynamite on barricade seemed so narrow that the barricade have blowed before axis engineer reach there!
With all of your helps,i hope these problems could solved as soon as possible.
