.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > ShrikeBot > General chit-chat & stuff
General chit-chat & stuff Everything about the bot that does not fit elsewhere :)

Reply
 
Thread Tools
Shrikebot - coming and going?
Old
  (#1)
frederic
Member
 
Status: Offline
Posts: 5
Join Date: Jul 2005
Default Shrikebot - coming and going? - 25-06-2006

Finally, after all this time, I managed to put the effort in to get hlds_l, adminmod, and shrikebot to co-exist, work properly, and really well actually!

What I'm curious about, is how to add the "feature" whereas bots automatically populate when the server is empty, then voluntarily depart as real players join the server.

This is my shrikebot.cfg:

# allied bots
addbot 1 1
addbot 1 2
addbot 1 3
# axis bots
addbot 2 1
addbot 2 2
addbot 2 3

min_bot 2
max_bot 6

I get six bots every time, no matter what, and when the server is full, new players cannot join because the bots are still playing.

Is this doable with hlds_l, adminmod and shrikebot? or do I need to acquire a plug-in of some kind for admin mod?

Thanks for any advice and recommendations.
  
Reply With Quote
Re: Shrikebot - coming and going?
Old
  (#2)
Ancient
PodBot MM's Laziest Waypointer
 
Ancient's Avatar
 
Status: Offline
Posts: 1,010
Join Date: Jan 2005
Location: Nebraska, United States of America
Default Re: Shrikebot - coming and going? - 25-06-2006

Max bot should be like 32

// Allies Bot
addbot 1 1 // Rifleman
addbot 1 2 // Corpral I think
addbot 1 3 // STaff sergent

// axis bots (same as above)
addbot 2 1
addbot 2 2
addbot 2 3

Just add more add bot's to your config or in your console.
The order goes
addbot team rank/weapont

Max number of server slots should be higher than 6 should be like 12, if dedicated, it will be more expensive.

Admin mod should come with another folder addons/metamod
Metamod controls everything in the addons folder.
YOu should find a file called addons/metamod/plugins.ini if not create one.

-- Open notepad save as "plugins.ini" save it in metamod folder.

You should add to plugins.ini
win32 addons/amxmodx/dlls/amxmodx_mm.dll
//linux addons/amxmodx/dlls/amxmodx_mm_i386.so
win32 addons/shrikebot/dlls/shrikebot_mm.dll

If you don't understand I can more fully tell you how, because I did just wake up
  
Reply With Quote
Re: Shrikebot - coming and going?
Old
  (#3)
frederic
Member
 
Status: Offline
Posts: 5
Join Date: Jul 2005
Default Re: Shrikebot - coming and going? - 25-06-2006

Thank you for the reply Ancient, and sorry you got out of bed to answer

Shrikebot works fine, absolutely fine. Bots play, bots kill players, that's all great.

What I'd like to see happen, as on other servers on the net, is I'd have say, six or eight bots playing. Every time a player joins, a bot that is playing, disconnects. Then, as players disconnect, bots return, so there's always at least 8 players, human or bots, running around shooting each other.

I just didn't see the switch, or command in the instructions, so I was thinking maybe this is a function provided by something else, and not part of the shrikebot package.

I have hlds_l, adminmod, and shrikebot running together, and can add to that if necessary.

I was just trying to find out the magic solution
  
Reply With Quote
Re: Shrikebot - coming and going?
Old
  (#4)
Ancient
PodBot MM's Laziest Waypointer
 
Ancient's Avatar
 
Status: Offline
Posts: 1,010
Join Date: Jan 2005
Location: Nebraska, United States of America
Default Re: Shrikebot - coming and going? - 25-06-2006

I think that is a feature for the future, cpl shrike will be easier to contact at http://p066.ezboard.com/bshrikebot
Also there are other members there that can probably answer your questions better than I.


[Web Designer][Waypointer][Gamer]
CFE Games Administrator
[CFE]Games.com
[Never Trust the Untrusted]
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com