8D
You were right and I finally found the bug! Phew, that was a pesky one
The bots were simply forgetting they were targeting someone, and thus switched back their aiming into "no target" mode. This could happen because in order to know if the bot targets someone I was firing a TraceLine in the direction of its ideal angles. BUT, because the plugin needs to work on the StartFrame
_Post() hook, the player's origin had already been moved by the game DLL and my traceline was simply missing its target...

I fixed that by adding a delay between switching back to no target mode. This way, if one traceline fails the whole combat aiming won't be compromised.
I have also fixed the frame time problem as suggested by aspirin. This leads to new values for the damping coefficients.
I'm uploading the plugin again.
