Re: Supporting more than one player on the client -
07-12-2004
I would go through TCP/IP sockets. The game DLL would control 1 real client and 3 bots, the real client would use the HL network protocol, and the 3 others another protocol of yours. The advantage is that you don't need to send much to the game DLL (only position, angles, velocity and buttons). On the other hand, I wish you good luck modifying the client DLL, because I foresee quite a lot of changes of importance.
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