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Sweet
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sfx1999
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Sweet -
29-10-2004
I don't know if you guys have seen this yet, but I wanted to show you a 64k demo.
http://www.pouet.net/prod.php?which=10545
It is called Zoom 3. It has per pixel lighting and shadow volumes.
You will need a video card that supports shaders. That would be a Geforce 3 and up, or an ATI Radeon 8500 and up.
It says you need an NT based Windows, but ME worked. It just didn't have the voice.
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Last edited by sfx1999; 29-10-2004 at
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Re: Sweet
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>BKA< T Wrecks
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Re: Sweet -
29-10-2004
Whoooaaaaaaa... words fail me. 8o And all in 64 kB!!! *drools*
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Re: Sweet -
29-10-2004
how is that possible.... it doesn't make sense... OH EM EF GE now i am going to have to comptimplate this all day aaaaaaaaaaaaaahhhhhhhhhhhhhhhh
and what is 64 K
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Re: Sweet
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sfx1999
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Re: Sweet -
29-10-2004
By 64K, I mean 64 kilobytes.
This is possible because of GPU shaders. You can use them to actually generate textures on-the-fly. There is also probably a scheme that tesselates surfaces at runtime to keep the polygon count low.
It also uses a software synthesiser for music.
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Pierre-Marie Baty
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Re: Sweet -
29-10-2004
check out the farbrausch ones too
http://www.farb-rausch.de
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Re: Sweet -
30-10-2004
Quote:
Originally Posted by
Pierre-Marie Baty
check out the farbrausch ones too
http://www.farb-rausch.de
I did. I liked fr-025.
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