thanks. oh evy is alive

yes josh's code is still active. I only modified and fixed some bugs. the real problem was, the right weapon was selected, but a totally other was buyed.... maybe this must be fixed for cs 1.5... (can't test it)
also i added support for buying a smoke grenade, but I don't look for, if the bot can really use the smoke grenade.
in addition i have found out, that the cs_defusekit and cs_weapon_shield had the same number ... i had corrected that
this shield is now used as a primary weapon (oh i have a new idea, if the bot buys a shield, he should look for a cool secondary weapon ... must code this... but at the moment the bot don't use weapon anyway, if he has a shield)
in the iniparser.cpp i had modified the generation of the reaction time, based of skill. in my opinion, 0.0xxx seconds were to fast for human like reaction
and several other little corrections (commented in sourcecode)
by the way, i don't test the reaction to modify the personal file, but so far i can see, josh's favorite weaponcode should be work.
and some words about the buytable.ini. I don't really modified priorities, i'm only typed in the really correct prices for the weapons+ammo. the gound for that they buy now the awp much often, is elucidated in the first lines...