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The RealBot 'Source' Discuss things about the source code. You can here point out bugs, share ideas and code. Assign to become an 'official team member' and so on!

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Re: Discuss: Latest Source
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evy
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Default Re: Discuss: Latest Source - 06-08-2004

[QUOTE='[BBB]sluggo']Well I have a question, when will the filebase be updated with the latest progress? There seems to be lots of compilations for linux on the forum but I can't find a one for windows.
QUOTE]

OK, I have updated the filebase with the Windows DLL for build 3057.

Please note that my compiler is Mingw32 which seems to produce larger DLL (700 kB). Still a debugging version but looks stable.

Also, I try to keep the following URL updated with recent compilations (Windows & Linux):
http://www.students.hec.be/~evyncke/cs/realbot/

HTH

-eric
  
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Re: Discuss: Latest Source
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[BBB]sluggo
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Default Re: Discuss: Latest Source - 06-08-2004

Thank you!
I must learn how to compile myselfe so I don't have to bother you guys every time.


An expert is a person who has made all the mistakes that can be made in a very narrow field. Niels Bohr (1885 - 1962)
  
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Re: Discuss: Latest Source
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stefanhendriks
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Default Re: Discuss: Latest Source - 07-08-2004

@evy, perhaps a nice link to keep on the website , or update the 'latest download' filebase link so it has an url to yours as well...


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: Discuss: Latest Source
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evy
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Default Re: Discuss: Latest Source - 07-08-2004

Quote:
Originally Posted by stefanhendriks
@evy, perhaps a nice link to keep on the website , or update the 'latest download' filebase link so it has an url to yours as well...
Stefan,

This is done now. The link to the latest Linux/Windows work version is in the filebase.

BTW, it is cool that the filebase can actually contain URL to external web server

-eric
  
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Re: Latest source committed at....
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rasvan
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Default Re: Latest source committed at.... - 17-08-2004

Quote:
Originally Posted by evy
CVS repository has been updated:

Code:
- bumped version to 3058
- added a cNodeMachine::add2 which should do the same job as ::add
but it seems to work better. ::add2 is used by Bsp2Rbn only for now.
- added the display of node flags (water, ladder, jump) next to the
node position in 'debug nodes draw'
- suppress the debugging information which displayed the hit entity
while establishing neighbourhood
So, little changes.

I tried to rewrite the NodeMachine::add() function by establishing 'better' ??? neighbourhood relationships.

It is currently not used by the Realbot when auto-waypointing by looking at humans. If you want to help, I will welcome any feedback on this function:
- by looking at the code
- by renaming ::add() into ::old_add() and ::add2() into ::add()

-eric
I cannot use CVS.

Does anyone of you have a Build 3058 for Linux,

Please ?
  
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Re: Latest source committed at....
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Josh_Borke
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Default Re: Latest source committed at.... - 17-08-2004

please, STF

http://www.students.hec.be/~evyncke/cs/realbot/

Last edited by dstruct2k; 18-08-2004 at 03:12..
  
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