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The RealBot 'Source' Discuss things about the source code. You can here point out bugs, share ideas and code. Assign to become an 'official team member' and so on!

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Re: File missing: LIBGEN.H
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  (#11)
Josh_Borke
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Default Re: File missing: LIBGEN.H - 10-07-2004

yea, the warnings are fine, probably there just because it was copied straight out, i'm not sure about the unresolved external symbols though, it's the same thing i got
the only thing i can think of is to make sure that NodeMachine.obj is in the same directory as the other files? not sure.
i wanted to work on perhaps porting his code directly into realbot but i need to look over it more...
  
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Re: File missing: LIBGEN.H
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  (#12)
evy
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Default Re: File missing: LIBGEN.H - 11-07-2004

OK, just connecting from vacation over GSM

Indeed, Bsp2Rbn is assumed to become a .EXE in Windows. It is fully separated from Realbot DLL.

The Makefile and compilation work fine under Linux but I cannot test it on Windows (no compiler).

Also, for the unresolved symbols, Bsp2Rbn requires NodeMachine.o(bj) from the Realbot dll project. In the Makefile, it fetches the required object file from the upper directory (you may want to copy this file back from Release directory).

The long term goal is indeed to add the code into realbot DLL but as it is complex code, I was afraid to add it to the DLL This is why it is an external program for now.

-eric
  
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Re: File missing: LIBGEN.H
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  (#13)
V or 'Tex
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Default Re: File missing: LIBGEN.H - 12-07-2004

Can you upload the nodes you made from it, then?

Specifically... Aztec, Dust, Dust2, and Mindmaze2... thanks in advance. I'd like to see how well it does with all the choices in mm2.
  
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Re: File missing: LIBGEN.H
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Josh_Borke
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Default Re: File missing: LIBGEN.H - 12-07-2004

give me a link to mm2 and i'll create the stuff for ya
  
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Re: File missing: LIBGEN.H
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V or 'Tex
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Default Re: File missing: LIBGEN.H - 12-07-2004

http://www.students.hec.be/~evyncke/...mindmaze2.html


Click the "la carte"
  
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Re: File missing: LIBGEN.H
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dstruct2k
 
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Default Re: File missing: LIBGEN.H - 12-07-2004

So is there a fix for "basename" and "dirname" not existing in Windows?
  
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Re: File missing: LIBGEN.H
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  (#17)
Josh_Borke
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Default Re: File missing: LIBGEN.H - 12-07-2004

no fix yet, evy is on vacation
having trouble uploading the files...will continue to work on it. they are ready, just can't upload to the forum
  
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Re: File missing: LIBGEN.H
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  (#18)
V or 'Tex
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Default Re: File missing: LIBGEN.H - 13-07-2004

Email them to me, I will sned you a PM.
  
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Re: File missing: LIBGEN.H
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  (#19)
Josh_Borke
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Default Re: File missing: LIBGEN.H - 13-07-2004

evy, there seems to be a problem with the way the nodes are added/created or something.
i created the rbn and rbx files and when i load them in game, the bots don't get going at all. also when i do realbot nodes draw, all the nodes are numbered 0
HTH
  
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Re: File missing: LIBGEN.H
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  (#20)
V or 'Tex
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Default Re: File missing: LIBGEN.H - 13-07-2004

They worked for me, but I noticed quite a few connection issues where nodes would be created so close together that the bots would get stuck... like they couldn't tell whether they were at one or the other.

This particularly occured in MindMaze2 around and inside the buildings, which as I remember are octagons, and when they walked around the side of the octagons which was at an angle... There were many nodes close together sometimes almost right on top of eachother.

You might want to fix that scheme for node placement so that instead of creating a new node that close, it will move the original node in the vicinity by 50% so that you have one node which represents the mean of the 2+ nodes which may be placed against an odd-facing angle or corner.

This way would be much more efficient.


Edit: Aztec doesn't work... the nodes arent connecting the entire CT spawn, and there's no way for bots to get from the A site (furthest from spawn) to CT Spawn by the indoors route... the nodes stop just short of the final set of doors.

So I'd say 2^12 nodes isn't sufficient, I suggest an increase to 2^13, which would probably require nodemachine edits.

Last edited by V or 'Tex; 13-07-2004 at 17:51..
  
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