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HL Engine Mapping Maps for the Half-Life engine Half-Life

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Re: multilayered overviews ??
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the Carpenter
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Default Re: multilayered overviews ?? - 29-06-2004

How is the proper HEIGHT determined ?
Nobody ever mentions how to do that.
Do you guys know ?


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Re: multilayered overviews ??
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>BKA< T Wrecks
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Default Re: multilayered overviews ?? - 29-06-2004

I'm afraid I don't really understand what you're getting at, Carp... if it's about how to "uncover" as much as you want to (like when you want to make a sewer tunnel under the level visible), then it's the stuff about the Zmin value I pointed out in the first post...



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Re: multilayered overviews ??
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the Carpenter
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Default Re: multilayered overviews ?? - 30-06-2004

// overview description file for ts_normandin.bsp

global
{
ZOOM 0.81
ORIGIN 0.16 66.0 144
ROTATED 0
}

layer
{
IMAGE "overviews/ts_normandin.bmp"
HEIGHT -130
}

See the height at 130 ?
It isn't 130 for every map.
How is THAT number determined ?
Is it automatic ?


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Re: multilayered overviews ??
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Pierre-Marie Baty
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Default Re: multilayered overviews ?? - 30-06-2004

I believe you put it yourself ; it would make sense that the closer to 0 you get, the closer to the ground the overview will be.

Never tested, so €.02



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Re: multilayered overviews ??
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>BKA< T Wrecks
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Default Re: multilayered overviews ?? - 30-06-2004

I think you take the Zmax value from the console and enter it for both the third value behind "ORIGIN" and for "HEIGHT". The overviews I made that way certainly didn't show any strange behaviour.

However, I have seen some where you wouldn't see players moving in overview mode because their icons were moving below the "surface" of the overview. And on some other overviews, I saw the icons (which look a little bit like "dots on sticks") float high above the map overview, so to speak on top of extremely long "sticks" - even when players moved at ground level.

My guess would be that in those overviews, the overview maker screwed up and entered a different HEIGHT value, not the Zmax reported in the console.



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Re: multilayered overviews ??
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the Carpenter
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Default Re: multilayered overviews ?? - 01-07-2004

Correct !


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