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Work In progress (WIP) #6
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stefanhendriks
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Default Work In progress (WIP) #6 - 05-01-2004

Work In progress (WIP) #6
BUILD 2065
Released at 05/01/2004

Windows only: realbot_mm.dll
For Linux users, read at the realbot site what is going on.


For changes/fixes/adds:
http://forums.bots-united.com/showthread.php?t=71


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: Work In progress (WIP) #6
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T!m
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Default Re: Work In progress (WIP) #6 - 05-01-2004

nice to see that you found some time to release a new wip so soon .

I gived the new wip a quick try, but the T won't plant the bomb (played about 25 rounds on 3 maps) and if i planted myself the ct run just by it except for ones, a ct ran up to it and hold still about 4 meters before the bomb and just looked at it without defusing ito_O .


edit: made a litle mistake :'(, fals comment:o


in/out

Last edited by T!m; 05-01-2004 at 23:40..
  
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Re: Work In progress (WIP) #6
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Dethpod
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Default Re: Work In progress (WIP) #6 - 05-01-2004

Stefan,

Do you need help compiling the new metamod for linux? I can give it another try with the new metamod source with the Valve patches.

Let me know how I can help,
-Dethpod
  
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Re: Work In progress (WIP) #6
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[LWS]BigUnixAdmin
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Default Re: Work In progress (WIP) #6 - 06-01-2004

Hi @ll,

Quote:
Originally Posted by Dethpod
Stefan,

Do you need help compiling the new metamod for linux? I can give it another try with the new metamod source with the Valve patches.

Let me know how I can help,
-Dethpod
I have compiled metamod yesterday. But i think that is not the problem ...
My metamod you can get here:
http://wwwmath.upb.de/~dreyerja/php/...e=mm_linux.zip
It's working for me (c).
  
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Re: Work In progress (WIP) #6
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Pancak3
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Default Re: Work In progress (WIP) #6 - 06-01-2004

WTF REALBOT BUILDS 2053. 2060, 2065 the realbot unloads after map change. In build 2049 realbot was working great after map change. Whats Wrong? PLZ HELP ME!!!!!!!!!!!!
  
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Re: Work In progress (WIP) #6
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Pancak3
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Default Re: Work In progress (WIP) #6 - 06-01-2004

when is the hear thingy for the bots comming out???
  
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Re: Work In progress (WIP) #6
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gotdilbert
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Default Re: Work In progress (WIP) #6 - 06-01-2004

Its unloading during map change again.
  
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Re: Work In progress (WIP) #6
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gotdilbert
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Default Re: Work In progress (WIP) #6 - 06-01-2004

PS: Have previous versions on the site for us to downgrade.
  
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Re: Work In progress (WIP) #6
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Fooska
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Default Re: Work In progress (WIP) #6 - 06-01-2004

Yes this version still has those nasty bomb problems...

CTs seem to get stuck on the dropped bomb, seems as though they're trying harder to pick it up than the Ts lol...

Botstuck still needs work... they still love those little corners... Also would be nice to see the bots fall and lose more than 10 health, they don't take that path anymore (they can't quite get on those boxes by the bridge in dust)...

Or perhaps some way for us to edit node connections would be easier?

Jumping?

Bots still buy weapons on 0 priority...

Could you please mention the commands for debugging?
It used to be rb_messages...

Can't wait to see this new hearing code in action...
And the new chat system...

Just take your time and do what you can when you can IF you feel like it...
  
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Re: Work In progress (WIP) #6
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T!m
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Default Re: Work In progress (WIP) #6 - 06-01-2004

stefan : can the random camping thingy be dropped, and then build camping in to the node system?, so the bots don't sit down in open places but in places were humans like to sit(read dark and creepy corners with a lot of dust ).

Like a human sitting still for about 10 sec. than that spot would be taking in the node system as a possible camping spot.


in/out
  
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