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new CS update screws up intercepting chat messages!?
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stefanhendriks
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Default new CS update screws up intercepting chat messages!? - 15-06-2004

Hey guys,

I upgraded my CS version today on STEAM. Ran my bot, everything is fine. I say something to my bot... and BAM. it crashes

Code:
void BotClient_CS_SayText(void *p, int bot_index)
{
static unsigned char ucEntIndex;
static int state = 0; // current state machine state
if (state == 0)
{
ucEntIndex = *(unsigned char *)p;
}
else if (state == 1)
{
cBot *pBot=&bots[bot_index];
if(ENTINDEX(pBot->pEdict) != ucEntIndex)
{
char sentence[80];
char chSentence[80];
char netname[30]; 
memset (sentence, 0, sizeof (sentence));
memset (chSentence, 0, sizeof (chSentence));
memset (netname, 0, sizeof (netname));
 
strcpy(sentence,(char *)p);
// remove first part of sentence.
int length = strlen (sentence) - strlen (strstr (sentence, " : "));
 
int tc=0;
int c;
for (c=length; c < 80; c++)
{
	chSentence[tc] = sentence[c];
	tc++;
}
//strncpy (chSentence, (char *)sentence[length], 80-length);
//strcpy(netname, STRING(pBot->pEdict->v.netname)); 
//strcpy(netname, sentence, strlen(strstr(sentence, " : "));
 
int nc=0; 
c=2;
if (strstr(sentence, "*DEAD*"))
	c+= 6; 
 
if (counterstrike == 0)
	c=1;
for (c; c < length; c++)
{
	netname[nc] = sentence[c];
	nc++;
}
ChatEngine.set_sentence(netname, chSentence);
state = -1;
}
}
state++;
}
this is the code i used, and it worked fine.

Even when my bots are not supposed to chat, and i type a message there is something going horribly wrong.

I am not sure WHERE it crashes as all i get is a 'read' error and no specific indications from CS/HL.EXE

edit:
i have sent cliffe a mail about this, i hope he responds at all... and if he does, with something that can help us out.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me

Last edited by stefanhendriks; 15-06-2004 at 12:55..
  
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Re: new CS update screws up intercepting chat messages!?
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minorgod
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Default Re: new CS update screws up intercepting chat messages!? - 15-06-2004

Glad it's not just me! I'm getting the exact same behavior with the latest CVS update. I'm getting a segfault whenever I try to chat. I have no clue why, but I thought it might be a Linux-only problem. Guess it could be steam, but I didn't notice the problem until I updated and recompiled from the latest CVS. I was going to try a rollback, but I didn't save the previous version.


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Re: new CS update screws up intercepting chat messages!?
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stefanhendriks
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Default Re: new CS update screws up intercepting chat messages!? - 16-06-2004

well, as soon asi disable catching this message in my code, everything runs fine. So its definatly something wrong there.

Also Cheating-Death does not work with this CS anymore (ver 4.22.0), so i guess they DID change something.. i still have no word of Cliffe. Dammit


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: new CS update screws up intercepting chat messages!?
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Whistler
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Default Re: new CS update screws up intercepting chat messages!? - 16-06-2004

perhaps it's because of strcpy(). try using strncpy() instead.
  
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Re: new CS update screws up intercepting chat messages!?
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stefanhendriks
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Default Re: new CS update screws up intercepting chat messages!? - 16-06-2004

Whistler, i can try that, but i don't think it will work. As i said, the code *worked* already, until the new CS update came around.

Too bad i threw out that engine interception stuff of Botman to figure out how engine messages are build up. Now i have to regrab that code or something. I think they have changed the chat message handler, perhaps a state more or less.

Perhaps you are right and something is wrong with my code, although it worked perfectly before. Anyway, gtg check it out.


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Re: new CS update screws up intercepting chat messages!?
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Pierre-Marie Baty
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Default Re: new CS update screws up intercepting chat messages!? - 16-06-2004

Message interception still seem to work fine here with my bot...
I'd advise to rewrite this function in a cleaner way anyway. And don't start reading the message at the first character, since the first character has always been a non-printable formatting character (color code).



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"Learn to think by yourself, else others will do it for you."
  
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Re: new CS update screws up intercepting chat messages!?
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stefanhendriks
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Default Re: new CS update screws up intercepting chat messages!? - 16-06-2004

@PMB;

I have added lots of debug lines, and guess what. The format HAS changed. Instead of sending the actual chat string when state = 1. I now get a string saying for "WHO" it is...

ie, in CS 1.5 my debug lines say:
Quote:
------State=0------
Passed
------State=1------
Dunno
Passed memset
Copied string
Length check of sentence:'Dumb : hello
'
Going to find : in the sentence...Found!
------END state=1------
and in CS 1.6, the same situation, same chat sentence, says:
Quote:
------State=0------
Passed
------State=1------
Dunno
Passed memset
Copied string
Length check of sentence:'#Cstrike_Chat_All'
Going to find : in the sentence...Not found!
------END state=1------
------State=0------
Passed
------State=1------
Dunno
Passed memset
Copied string
Length check of sentence:'hello
'
Going to find : in the sentence...Not found!
------END state=1------
Notice that in CS 1.6 the chat message gets sent TWICE?

So yes, you are correct in CS 1.5 and former CS 1.6 (former=before 14th june) you could do this. I bet they DID change in CS 1.6 the format... perhaps in 4 or maybe 5 states.. something like:

state=0 remains same
state=1 for who?
state=2 sentence
state=3 netname who sent message?

i gtg figure this out soon.

EDIT:
what crashed my code was that strstr did NOT find ":" in the new sentence of CS 1.6, therefor returning NULL to strlen, which caused a crash...


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me

Last edited by stefanhendriks; 16-06-2004 at 16:29..
  
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Re: new CS update screws up intercepting chat messages!?
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stefanhendriks
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Default Re: new CS update screws up intercepting chat messages!? - 16-06-2004

I had to reimplement the engine debugging stuff, but eventually i got what i wanted:

Quote:
ENGINE: pfnMessageBegin(), dest=1, msg_type=76
ENGINE: pfnWriteByte() - '1'
ENGINE: pfnWriteByte() - '#Cstrike_Chat_All'
ENGINE: pfnWriteByte() - ''
ENGINE: pfnWriteByte() - 'hello everybody
'
ENGINE: pfnMessageEnd()
I guess its all you need:
1 is entity index
2 some flag, so ya know to who and what, etc
3 don't know
4 the actual sentence


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Re: new CS update screws up intercepting chat messages!?
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stefanhendriks
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Default Re: new CS update screws up intercepting chat messages!? - 16-06-2004

okay, i have fixed my bug. Here is my code now:

Code:
void BotClient_CS_SayText(void *p, int bot_index)
{
 static unsigned char ucEntIndex;
 static int state = 0;  // current state machine state
 // Different Counter-Strike versions mean different
 // handling of this "SayText" thingy.
 if (counterstrike==0)
 {
  if (state == 0)
  {
   ucEntIndex = *(unsigned char *)p;
  }
  else if (state == 1)
  {  
   cBot *pBot=&bots[bot_index];
   
   if (ENTINDEX(pBot->pEdict) != ucEntIndex)
   {
	log("Dunno\n");
	char sentence[80];
	char chSentence[80];
	char netname[30];   
	memset (sentence, 0, sizeof (sentence));
	memset (chSentence, 0, sizeof (chSentence));
	memset (netname, 0, sizeof (netname));
		
	strcpy(sentence,(char *)p);
		   
	int length=0;
	// FIXED: In any case that this might return NULL, do not crash the server
	if (strstr (sentence, " : "))
	 length = strlen (sentence) - strlen (strstr (sentence, " : "));
	
	int tc=0,c;
	for (c=length; c < 80; c++)
	{
	 chSentence[tc] = sentence[c];
	 tc++;
	}
	edict_t *pPlayer = INDEXENT (ucEntIndex);
	strcpy(netname, STRING(pPlayer->v.netname));
	ChatEngine.set_sentence(netname, chSentence);
	state = -1;
   }
  }
 }
 else if (counterstrike==1)
 {
  // CS 1.6
  if (state == 0)
  {
   // who sent this message?
   ucEntIndex = *(unsigned char *)p;
  }
  // to who?
  else if (state == 1)
  {
   // here must be some team check so we do not let bots
   // of the other team react to this somehow.. 
  
  }
  // don't know?
  else if (state == 2)
  {
   // do nothing here
  }
  // the actual sentence
  else if (state == 3)
  {
   // sentence
   char sentence[80];
   char netname[30];   
	
   // init
   memset (sentence, 0, sizeof (sentence));
   memset (netname, 0, sizeof (netname));
   
   // copy in memory
   strcpy(sentence,(char *)p);
   // copy netname
   edict_t *pPlayer = INDEXENT (ucEntIndex);
   strcpy(netname, STRING(pPlayer->v.netname));
   
   // and give chatengine something to do
   ChatEngine.set_sentence(netname, sentence);
   state=-1;
  }
 }
 state++;
}
note, it still needs to be optimized so that bots do NOT hear you when you are talking on team messages and such, but that should not be a real problem. Its just a bit of comparing strings "#Cstrike_Chat_All" and such. I might post an update of my source when that works too


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Re: new CS update screws up intercepting chat messages!?
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Pierre-Marie Baty
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Default Re: new CS update screws up intercepting chat messages!? - 16-06-2004

Thanks for the fix! It simplified this part of my code a LOT.



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"Learn to think by yourself, else others will do it for you."
  
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