So, I am working on my new map, fy_endersgame.(For all of you that have read the book, I am doing the battleroom... I plan to make a fy_endersgame2 wich will be an acaul model of battle school-but I need this answered first...) The map is going to be modeled in zero gravity-so I dont repeat myself, read everything after the following colon CAREFULLY: In zero g, once you jump, you jump straight and cannot alter your path until you touch a wall. Once you hit another wall, that becomes your center of gravity, so you now can jump off of this wall. Is there anyway I can imatate this is my map? I will not hesitate server commands... (of coarse-sv_gravity and so on) If this is not possible, I plan to make it to where you can swim through the level as if it was zero g (but very unrealistic zero g-notice how I listed it second?) So my problem here wich making the character is able to swim like it was zero g, the character will drown. Is there some eninity that will make the effects of the watter null? I have heard of maps that have had watter that doesnt kill... So-please help me. This is a message from a distresed map maker. ???
8D