Quote:
Originally Posted by Yippee Kae Yay
im starting to think that thorough was maybe the wrong word but it was a really long hour..
|
A long hour... that's good! Well, a PITA hour, as I'd put it...
Quote:
Originally Posted by Yippee Kae Yay
dont no what you mean by covering the map with waypoints.. that just sounds nasty.. for RB you place down key points where the bot is to conenct to from each separate WP.. with gd gap can let it flow nicely.. still tryin to perfect doors and jumps. im sure iv sussed ladders though..
|
Well, you have a connection limit, and the more precise you want bots to move, the closer together WPs must be. Basically it's easy - you walk around with a nice set of binds and add waypoints wherever bots should walk. Most connections are drawn automatically, but you can add/del them by pointing at the destination point and hitting whatever key you use. However, if two waypoints are not explicitly connected, bots can't go from one to the other. Besides, you can get many wrong connections drawn (through staircase railings, for exampe). And when bots try to follow these connections, chances are that they get stuck or something... It generally takes me something like 3-5 hours to cover the map with WPs and then 1-8 hours more to playtest the stuff and seek & eliminate any bugs, depending on how big and how complicated (doors, ladders, jumps, ledges) the map is.
How do you waypoint doors and ladders in RB?
Quote:
Originally Posted by Yippee Kae Yay
some bad news though i think iv royally ruined cs_16fighter so i think i'll have to start that one again
|
This sounds more interesting w/ each reply you post... how come you can "ruin" an RB WP set permanently? Is there no option to delete faulty nodes and replace them?