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HL Engine Mapping Maps for the Half-Life engine Half-Life

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Beginner question: interior lighting
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two_masks
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Default Beginner question: interior lighting - 25-04-2004

EDIT: Turns out my ceiling IS being properly lit, so nevermind . If there's a better way to light a level than texture lights, let me know, though.

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Hi everyone,

I'm building an all-interior map, and was wondering what the best way to light it would be. I have flourescent texture-lights, but they don't light the ceiling at all. Is there a way to use env_light for an interior scene? I'd just like to raise the ambient light level of the whole map a bit.

Thanks for any help,

JB

Last edited by two_masks; 25-04-2004 at 04:11..
  
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Re: Beginner question: interior lighting
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the Carpenter
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Default Re: Beginner question: interior lighting - 25-04-2004

Got any windows in your map ?
They tend to add light.
Other than that, you can add regular lighting in spots where you wanna add the illusion of reflected light.
For instance, if the sun comes in the window & shines on a pretty, red picture, you may wanna add a similarily colored light in front of it.
Hope that helps.
Cheers !


I came.
I sawed.
I conquered.

  
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Re: Beginner question: interior lighting
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SoUlFaThEr
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Default Re: Beginner question: interior lighting - 25-04-2004

tex lights is the way to go for the most part


  
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