EDIT: Turns out my ceiling IS being properly lit, so nevermind
. If there's a better way to light a level than texture lights, let me know, though.
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Hi everyone,
I'm building an all-interior map, and was wondering what the best way to light it would be. I have flourescent texture-lights, but they don't light the ceiling at all. Is there a way to use env_light for an interior scene? I'd just like to raise the ambient light level of the whole map a bit.
Thanks for any help,
JB