yo
for you 1337 guru-like mappers out there.
some Natural Selection dude is whippin up some great stuff
update your zoners tool with these updated "ZHLT 1.7p13" version:
http://xp-cagey.com/downloads/zhlt_1.7p13.zip
read more about it and what it does here :
http://www.natural-selection.org/for...ST&f=4&t=21248
dont know if you already have it but it is a MUST
-wadautodetect (check what wads are in the map and adds them only)
custom light shadowing(set shadow colors too(like red stained glass casting a red shadow))
a texlight entity where it will replace the lights.rad function for the map you are making.......smart edit off and add the texture names and RGB's right in the entity......no more lights.rad.......(if you use it i would take out the lights.rad from the zhlt folder)
player_equip now has options for adding any weapon...so you no longer have to use smart edit for these! you can even give a guy the bomb!(wish they would finally add all the pistols!)
a lot of new adjustments to how it renders clipnodes!!! awesome stuff.....no more hanging on that corner......
it will render some entities with no cliphulls...so they are passable now! not bad for buttons and the like.
the best feature:
use textlights as if they were entities........giving them flickers and what not.....and you can switch them off and on too
to that.........i added these features(tex light additions) to a few specific entities in my own cs-expert.fgd !!!! me is coding??? no im all copy and paste
i put it on illusionaries, walls and breakables so now you can REALLY shoot out lights without any wierd entity set ups........and i added the code for the texture light entity(the one replacing the lights.rad function)!!!!!!
only with my fgd tho.........unless someone else did this before me......
if you want it write me your email