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JoeBot Furious mechs by @$3.1415rin Counter-Strike

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Please help
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dstodalka
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Default Please help - 18-02-2004

Ok basically I am looking for a joebot that will run with my 1.6 Linux server. Also a good readme or something or just directions on how to install correctly. I see all these files to download and I have and installed them but none work. Please my server is always empty and I want something ti play against.
  
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Re: Please help
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poohiebear
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Default Re: Please help - 22-02-2004

1.6 DS, windows, same problem, any suggestions?
  
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Re: Please help
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cruft
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Default Re: Please help - 15-03-2004

There's no officially released joebot for cs1.6. Although, there are a number of postings in these forums where people have posted their compiles of the latest source which does support cs1.6. You basically have 3 options, 1) get the latest source and compile or 2) find a pre-compiled version in the forums, or 3) wait for the latest release which should be soon.
  
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Re: Please help
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dstodalka
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Default Re: Please help - 15-03-2004

Ill wait I guess.
  
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cruft
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Default Re: Please help - 17-03-2004

Quote:
Originally Posted by dstodalka
Ill wait I guess.
The wait is over. Try the new release here:
http://joebot.bots-united.com/
  
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Re: Please help
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Terran
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Default Re: Please help - 18-03-2004

If you're using metamod you should be careful as this package contains a liblist.gam for the non-metamod version...
  
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Re: Please help
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Terran
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Default Re: Please help - 18-03-2004

@cruft:
please add this fix to bot.cpp:

Code:
 diff -Naur joebot-1.6.5.1/dlls/bot.cpp joebot-1.6.5.1-terran/dlls/bot.cpp
 --- joebot-1.6.5.1/dlls/bot.cpp 2004-03-09 00:25:48.000000000 +0100
 +++ joebot-1.6.5.1-terran/dlls/bot.cpp  2004-03-18 17:13:12.000000000 +0100
 @@ -324,6 +324,12 @@
 
 			    // create the player entity by calling MOD's player function
 			    // (from LINK_ENTITY_TO_CLASS for player object)
 +
 +			   if (BotEnt->pvPrivateData != NULL)
 +					   FREE_PRIVATE (BotEnt);
 +			   BotEnt->pvPrivateData = NULL;
 +			   BotEnt->v.frags = 0;
 +
 
 			    CALL_GAME_ENTITY(PLID, "player", VARS(BotEnt));
Without this change a new bot inherits the frags/death of a previously kicked bot...
  
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Re: Please help
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cruft
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Default Re: Please help - 18-03-2004

@Terran: Thanks for the fix. I'll add it to the source.
  
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Terran
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Default Re: Please help - 18-03-2004

I got this fix from PMB, thank him
  
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Re: Please help
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Terran
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Default Re: Please help - 18-03-2004

I'm encountered a small problem while compiling joebot. You include a "eiface.h" with your sources which differs from the original version from the HL-SDK in one line:

your code:
Code:
  void (*pfnEngineFprintf)(FILE *pfile, char *szFmt, ...);
HL-SDK (with the latest official patches!):
Code:
  void (*pfnEngineFprintf) (void *pfile, char *szFmt, ...);
  
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