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Bots are too easy with V3!
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KWo
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Default Bots are too easy with V3! - 09-10-2006

Quote:
Originally Posted by person135 View Post
but KWo, the bots at level 100 are too easy!
I've even tweaked the stats at level 100 to extreme numbers, like minturnspeed 60 maxturnspeed 400. I think I play with them at 60-100. Could you just make the bots harder (bots at all levels)? That way, people can normally play with level 40 bots because they are harder.

Definitively - no! The bots are for n00bs, normal skilled players and good players. If the bot would be hard at level 40 - this way the n00bs couldn't play against them at all. That' why there is so apparent difference between skills 40 and 100.
Aslo - there is no reason for really good players to play against the bot against the skill 60. Why are You playing so? If You are really good skilled, play against these skill 100 only. Then You may complain. They headshot me all the time if I'm playing against skill 100. But if they are even at skill 100 too easy for You - there are few ways to tweak them a bit (but only if at skill 100 - godlike - they are too easy for You). First of all - min and maxturnspeed doesn't affect bots at all if they are using default aim type (botaim2). I mean if You have the setting "pb_aim_type 4" in Your podbot.cfg . For botaim2 (aim type 4) the settings they can affect turnspeed of the bot are:
Quote:
Originally Posted by podbot.cfg
# VERTICAL (up/down) spring stiffness of the aiming system. This value affects
# the quickness of the crosshair movement, as well as the frequency of
# the resulting oscillations.(default: 13.0)
pb_aim_spring_stiffness_x 13.0

# HORIZONTAL (left/right) spring stiffness of the aiming system. This value
# affects the quickness of the crosshair movement, as well as the frequency of
# the resulting oscillations. (default: 13.0)
pb_aim_spring_stiffness_y 13.0
and
Quote:
Originally Posted by botskill.cfg
# Settings for Bots Skill 100
MIN_DELAY 0.00
MAX_DELAY 0.10
These turnspeed min and max You were trying to change they can affect bots if You are playing with pb_aim_type 2.
Quote:
Originally Posted by podbot.cfg
# pb_aim_type 1-4 (default 4)
# 1 = inhuman turns
# 2 = constant angle velocity
# 3 = botaim1
# 4 = botaim2
pb_aim_type 4
So You can try to use instant turn speed (pb_aim_type 1) or that constant angle velocity (pb_aim_type 2 with settings for turnspeed You were trying to tweak) or - in default aim type 4 - You can try to increase pb_aim_spring_stiffness_x and pb_aim_spring_stiffness_y parameters. A lot of possibilities. I hope now You can find Your bots at the skill level corresponding to Your skill.
  
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Re: Bots are too easy with V3!
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person135
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Default Re: Bots are too easy with V3! - 09-10-2006

sorry for posting in the wrong forum

do I make those values higher or lower to make the bots harder?


I think you should make like level0-40 for noobs, lvl 40-70 for intermediate players, and level 70-100 for pros. That way, you can have a whole range of player skills on your server, like on internet servers, where there's usually people who are worse than you, people who are around your skill, and people who are better. I AM NOT a very good cs player and so that's why I think they should be harder.

btw, my min_delay is 0.0 and max_delay is 0.01 for level 100 and I play with bots from 80-100, not 60-100

Also, are there other ways to make them harder at level 100?


what's the difference between botaim1 and botaim2 and constant angle velocity?


I think if you make the waypoints better, the bots will be better too. Right now, I'm adding to some waypoints that I have. (I've completed de_dust2, de_train, de_storm, de_aztec, and de_herrenberg) But even on these waypoints, the bots do not behave according to how I want. They always rush rush rush into a place humans normally wait at(as in not rush in so fast). I don't see how camp waypoints will help because that's only one waypoint and once 1 bot takes it, the others can't.

Last edited by person135; 09-10-2006 at 16:35..
  
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Re: Bots are too easy with V3!
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KWo
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Default Re: Bots are too easy with V3! - 09-10-2006

Quote:
Originally Posted by person135
do I make those values higher or lower to make the bots harder?
Except delays - higher.

Quote:
Originally Posted by person135
btw, my min_delay is 0.0 and max_delay is 0.01 for level 100 and I play with bots from 80-100, not 60-100
Play only with skill 100. Skill 100 is defined as godlike.

Quote:
Originally Posted by person135
Also, are there other ways to make them harder at level 100?
Still not sufficent ways I showed You? Try to use instant turn (pb_aim_type 1) for example, then ask again.

Quote:
Originally Posted by person135
what's the difference between botaim1 and botaim2 and constant angle velocity?
Read here in the wiki.

Note:
Botaim1 - Inertia/momentum aiming
Botaim2 - Spring/damper model aiming
  
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Re: Bots are too easy with V3!
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Ancient
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Default Re: Bots are too easy with V3! - 09-10-2006

Well I only noticed the bot skill because I would play Pb MM then I would go to YaPB.

But making it a little harder wouldn't hurt.


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Re: Bots are too easy with V3!
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person135
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Default Re: Bots are too easy with V3! - 10-10-2006

yes I agree, but I should play with the bots a little bit more and then see.

But I think you should make the skills a whole range of levels. That way, noobs, good players, pros, or godlike players can all play with the bots without the bots being easy. there should be bots that are lower in skill than noob player that way noobs can play with podbot. There should also be bots with skills higher than pros, which is godlike, to allow pros to have fun too. I'm not sure about skill 100 bots yet, let me play with them some more.
  
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