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Re: POD-bot back into shape.
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Hot-Doc
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Default Re: POD-bot back into shape. - 06-04-2004

Perhaps it's just time for a new waypointing tutorial adapted to the modified podbot source so that nobobdy has to get confused about how to do things, well, "right"...9_9

Anyone?

Last edited by Hot-Doc; 06-04-2004 at 00:23..
  
Re: POD-bot back into shape.
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SoUlFaThEr
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Default Re: POD-bot back into shape. - 06-04-2004

great PMB great!! me goes testing ...did you get the fixed assault and tundra in there?

Hotdoc, the menus are very self explanatory and much easier than ever......so its not bad but i believe T-Wrecks was going to write up siome stuff for us in that direction......it IS planned anyway



Last edited by SoUlFaThEr; 06-04-2004 at 00:56..
  
Re: POD-bot back into shape.
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  (#373)
>BKA< T Wrecks
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Default Re: POD-bot back into shape. - 06-04-2004

@ Hot-Doc: Excellent point - and believe it or not, it's in the works... In the long run, I'm even going to publish not only the purely technical stuff (like "how do I place a map goal WP", "how do I change the WP radius"), but also those dirty little tricks that make a decent WP file a kick-ass WP file - like an advanced guide on jump connections, "how to avoid the ladder bug" and so forth.
But first, SoUlFaThEr and me will be busy making WPs for this new version - a high-end WP pack for 40 custom maps is "under construction", a CS:CZ waypoint pack will follow, and more... You see, we got more to do than time on our hands, hehe...

@ PMB: Let me quote Montgomery Burns: "Excellent..."
Can you send me a PM with the full sh*tload of WP-related console commands, menus and menu entries? Then I could start working on the documentation, you see... Hot-Doc is waiting And we wouldn't want to keep him waiting 'til he is a Cold-Doc, now, would we?

-edit-

*me banging head on desk* Just saw that SF already told you everything, Hot-Doc... if only I could read... 9_9



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Last edited by >BKA< T Wrecks; 06-04-2004 at 01:31..
  
Re: POD-bot back into shape.
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  (#374)
SoUlFaThEr
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Default Re: POD-bot back into shape. - 06-04-2004

PMB

i put in the new bot.
i wanted to start correcting cs_bikini for the pack.....
i corrected all i saw fit.

then i played it.......
waypoint problem: no path found
so im like......what.....a camp spot i forgot? i walked around and looked at all 20 of them.....i had readjusted them all.
so i began making sure every connection would lead our hostage carrying CT's out of the house......all things are connected as i had released it in the Bikini waypoint pack i made where everything was fine.....and the way it was i had not BLOCKED ALL possible ways to lead the hostages out to the rescue waypoint with a no hostage flag.

still got the message......so i went back in and replaced EVERY single waypoint from any goal waypoint in all its directions leading it to a replaced rescue waypoint too.......so basicly i practically redid the entire map........

still get the message........now something is not right here......it seems to me that a no hostage flag is acting like a button flag.....using proximity things instead of what flagged on a specific waypoint.......cuz i took off one no_hostage flag.....from a ledge that can lead a bot onto the roof(not an area to bring hossies) and suddenly the bot could go past below this waypoint......down the cliff.......unfortunately this bot died.......on the next round i got the damn message again.

what causes this message????? i dont put no_hostage flags along paths they can use man no way no way in hell......im really going nuts!!! hehehe

i didnt even get a chance to see if the camp spots are being used right......but ladders seem fine now

in 1.6 we see the rebuild of the vis table in percentages in a countdown(up) fashion.....not in 1.5 tho......

im finding the red node readout hard to see(am i the only one that has to point in directions to get the red print onto some dark background to be able read it?)

and im finding it a must-happen to have the no_hostage flag visible somehow on a waypoint......it will be easier to debug a waypoint of a cs_map as we go correcting......



Last edited by SoUlFaThEr; 06-04-2004 at 02:47..
  
Re: POD-bot back into shape.
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  (#375)
Terran
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Default Re: POD-bot back into shape. - 06-04-2004

@T Wrecks:
would you mind putting your waypointing guide into the wiki? I already created the basic page:
PodBot26MMWaypointsGuide
  
Re: POD-bot back into shape.
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SoUlFaThEr
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Default Re: POD-bot back into shape. - 06-04-2004

PM here the new chats and names for the next release
Attached Files
File Type: zip chats and names.zip (6.7 KB, 262 views)


  
Re: POD-bot back into shape.
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[NvT]_KaszpiR_
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Default Re: POD-bot back into shape. - 06-04-2004

/offtopic

geeez i have browsed this thread form the beginnig
i saw so many changes that i can't stand waiting to get all things tested

finally, the question - what do you use to compile the sources?
once on cs 1.5 i used mingw (for windows) and some other gcc c++ etc for linux

( ...and noticed then that defining wrong optimization flags etc would casue sometimes excessive crashing or not - especially in the bot aiming fixing issue (the inverted fov) )
  
Re: POD-bot back into shape.
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  (#378)
Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 06-04-2004

MSVC on Windows... and GCC 2.95.3 on Linux

Just wait for the upcoming release... you'll love the waypoint editor. And the bot navigation improved quite a bit too tonight



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Re: POD-bot back into shape.
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  (#379)
MusicMan
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Default Re: POD-bot back into shape. - 06-04-2004

nice work PMB
  
Re: POD-bot back into shape.
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SoUlFaThEr
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Default Re: POD-bot back into shape. - 06-04-2004

here it is Pierre :

7 maps were repaired, i wont say which ones

ill just say i have a few special jumps on dust that NEVER worked .......

and they do now YER A GOD DUDE
Attached Files
File Type: zip Pod2.6mm_SF_fixedjumps.zip (546.2 KB, 299 views)


  
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