So I tested on my HLDS 1.6 (steam) Meta 1.17 AMX 0.9.8 REAL-WIP#8...
Still baffled.. now all my names and personalities are loading (magicly?) but still get "plugin unloaded" on mapchange and i have to restart server to change map... disconnecting all my internet guests... hahah yea right, no one comes to my server.
Same here, now I can't get WIP 7 or WIP 8 to stay loaded after mapchange. And I nuked all of the nav/experience files, too. No change. WIP 7 was working fine for a week, now it doesn't. And don't give me any bulls*** about Realbot not installed right; I've been running Realbot on my server for nearly 2 years now. I'm not using Steam, either, CS 1.5 dedicated server. Any other ideas?
Actually no I didn't. I'm using the original WIP8 file. Metamod must put some setting in the registry that refresh updates. All the config files haven't changed since the original install. But now it works again. Meta refresh + server restart seems to be the fix.
When bots learn, they edit 2 things:
1. The navigational table (RBN files)
2. The experience (danger, contact with enemy, etc) table (RBX)
So, this means, if i change something in the Nodes code, you should delete both RBN and RBX (as both are linked to each other). If i only change experience related code, it is adviced to remove RBX files only.
] meta info realbot_mm.dll
name: RealBot
desc: RealBot
status: opened
action: reload
filename: ../realbot/dll/realbot_mm.dll
file: realbot_mm.dll
pathname: c:/hlserver/realbot/dll/realbot_mm.dll
index: 5
source: ini file
loadable: at server startup
unloadable: at any time
version: ????
date: 05/01/2004
author: Stefan Hendriks
url: http://realbot.bots-united.com/
logtag: REALBOT
last loaded: Mon Feb 02 15:57:40 2004
how do i change "loadable: at server startup" to load on mapchange...???
I may be retarded... and yes this is the fastfix im talking about...
or... does the source need to be pointed to the dll?
neither meta unload or meta force_unload work after mapchange...