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Re: Work In progress (WIP) #8
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dead bwoy
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Default Re: Work In progress (WIP) #8 - 02-02-2004

Just tried that...


[metamod: command 'realbot' unavailable; plugin unloaded]
still...
  
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Re: Work In progress (WIP) #8
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A$$A$$IN
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Default Re: Work In progress (WIP) #8 - 02-02-2004

Well I did meta refresh, then restarted the server and changed maps. So far, so good...

Last edited by A$$A$$IN; 02-02-2004 at 23:34..
  
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Re: Work In progress (WIP) #8
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stefanhendriks
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Default Re: Work In progress (WIP) #8 - 02-02-2004

Quote:
Originally Posted by dead bwoy
So I tested on my HLDS 1.6 (steam) Meta 1.17 AMX 0.9.8 REAL-WIP#8...

Still baffled.. now all my names and personalities are loading (magicly?) but still get "plugin unloaded" on mapchange and i have to restart server to change map... disconnecting all my internet guests... hahah yea right, no one comes to my server.
did you use the fastfix already?


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Re: Work In progress (WIP) #8
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Default Re: Work In progress (WIP) #8 - 02-02-2004

Quote:
Originally Posted by A$$A$$IN
Same here, now I can't get WIP 7 or WIP 8 to stay loaded after mapchange. And I nuked all of the nav/experience files, too. No change. WIP 7 was working fine for a week, now it doesn't. And don't give me any bulls*** about Realbot not installed right; I've been running Realbot on my server for nearly 2 years now. I'm not using Steam, either, CS 1.5 dedicated server. Any other ideas?
did you use the fastfix dll already too?


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Re: Work In progress (WIP) #8
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A$$A$$IN
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Default Re: Work In progress (WIP) #8 - 02-02-2004

Actually no I didn't. I'm using the original WIP8 file. Metamod must put some setting in the registry that refresh updates. All the config files haven't changed since the original install. But now it works again. Meta refresh + server restart seems to be the fix.
  
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Re: Work In progress (WIP) #8
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A$$A$$IN
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Default Re: Work In progress (WIP) #8 - 02-02-2004

Will the new unstuck code clean up navigation problem areas from the previous WIP, or should I nuke all the RBX/RBN files?
  
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Re: Work In progress (WIP) #8
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stefanhendriks
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Default Re: Work In progress (WIP) #8 - 02-02-2004

FYI:

When bots learn, they edit 2 things:
1. The navigational table (RBN files)
2. The experience (danger, contact with enemy, etc) table (RBX)

So, this means, if i change something in the Nodes code, you should delete both RBN and RBX (as both are linked to each other). If i only change experience related code, it is adviced to remove RBX files only.

If you are not sure, simply remove both


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Re: Work In progress (WIP) #8
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dead bwoy
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Default Re: Work In progress (WIP) #8 - 03-02-2004

] meta info realbot_mm.dll
name: RealBot
desc: RealBot
status: opened
action: reload
filename: ../realbot/dll/realbot_mm.dll
file: realbot_mm.dll
pathname: c:/hlserver/realbot/dll/realbot_mm.dll
index: 5
source: ini file
loadable: at server startup
unloadable: at any time
version: ????
date: 05/01/2004
author: Stefan Hendriks
url: http://realbot.bots-united.com/
logtag: REALBOT
last loaded: Mon Feb 02 15:57:40 2004

how do i change "loadable: at server startup" to load on mapchange...???
I may be retarded... and yes this is the fastfix im talking about...
or... does the source need to be pointed to the dll?
neither meta unload or meta force_unload work after mapchange...

Last edited by dead bwoy; 03-02-2004 at 00:42..
  
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Re: Work In progress (WIP) #8
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Ava3ar
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Default Re: Work In progress (WIP) #8 - 03-02-2004

update..

my hlds (1.6) with fix, now crashes on map change
1.5 (and hlds) both keep bots active on map change
  
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Re: Work In progress (WIP) #8
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Ava3ar
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Default Re: Work In progress (WIP) #8 - 03-02-2004

thats built into the dll (i think), that needs to be changed i think to loadable anytime (so that it can be started if it crashes on server start)

just a sugestion, and might not be impimented.
  
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