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Re: POD-bot back into shape.
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  (#241)
heavensoul
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Default Re: POD-bot back into shape. - 22-03-2004

Hm...
If i use podfix and botaim plugins, are the bots become better ????
  
Re: POD-bot back into shape.
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  (#242)
Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 22-03-2004

If they improved POD-Bot 2.5, they will also improve this one.

You should also try the mEAn mod by botmeister. It rocks



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Re: POD-bot back into shape.
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  (#243)
heavensoul
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Default Re: POD-bot back into shape. - 22-03-2004

but mean takes a biggg memory.. It's make my computer lagg
  
Re: POD-bot back into shape.
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  (#244)
>BKA< T Wrecks
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Default Re: POD-bot back into shape. - 22-03-2004

Hello everybody!

Since the last PODBot update I'm having problems when spectating a botmatch to see if the gameplay is ok: After a short time, an error box with the message "NUM_FOR_EDICT:bad pointer" will appear. Does anybody else have this problem, have I missed a fix or is it some problem with my PC?

It may very well be, because I have installed another *cough* "program" *cough* (I prefer to call it "pest") - steam! (they ought to call it "Scream")Install took 2 attempts, 12 lockups and 2 hrs, and now I'm greeted with occasional BSODs I've never seen before, and it may also be the reason for these new problems I have - or can I still hope that it's just a bug in the bot?

*edit*
Stupid me - forgot to say I'm on a Win32 listenserver, CS 1.5, only PB and BotAim plugin running. Everything worked fine before.

Last edited by >BKA< T Wrecks; 22-03-2004 at 23:40..
  
Re: POD-bot back into shape.
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  (#245)
Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 23-03-2004

I use Steam everyday with my bots, Realbot and these POD-bots, never seen a problem (at least since the NUM_FOR_EDICT problem was fixed in the last release...) Are you sure you aren't just one release late ? Try redownloading the bot, because there WAS indeed an error with the 2 last versions of the bots that would make the game crash after a short time on cs_ maps (with hostages). This bug has been fixed since yesterday or the day before, can't remember. If it doesn't help try reinstalling Steam. If nothing works then I suppose it's a real authentic bug, and I'd then need your help to narrow down the problem. Try putting just one or two bots and spectate them, and take note of the situation of the bot when the crash occurs...



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Re: POD-bot back into shape.
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  (#246)
>BKA< T Wrecks
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Default Re: POD-bot back into shape. - 23-03-2004

OK, forget it. I was just too stupid to d/l the latest version, that's why. Sorry about the fuss I made.

However, I've noticed something different with the current version: I only overwrote the podbot_mm.dll, no cfg files. Nonetheless, every five seconds (some setting in the cfg, I bet) the console shows "Max. players reached. Can't create bot!" It didn't do that before! Before, the server was filled with bots, and then GO, GO, GO! Now, podbot apparently keeps trying to add bots no matter if all slots are filled or not... any idea about that?
  
Re: POD-bot back into shape.
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  (#247)
dtwoiski
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Default Re: POD-bot back into shape. - 23-03-2004

Hi PM, could you make this pods use more and better the grenades? I mean, just like EPods would be great, with them you normally see 2 HEs flying towards the enemy, and also i'm *tired* of being blinded by flashbang thrown by the enemy at me! (i actually get excited when they do this lol). I would appreciate also a more realistic buying of the guns, someone who had been tweaking the file botweapons.txt (for 1.5) could lend me there experiences..

Thx!!

DT
  
Re: POD-bot back into shape.
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  (#248)
Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 23-03-2004

Sorry, but I won't add features to POD-bot. I only fix bugs. This bot is not my work, it's Count Floyd's ; I just won't hijack it to add features and create a new bot.

You can change the weapon buying by tweaking the botweapons config file. And also, if the bots flashbang you, I don't see this as a bug really. You just have to be more cautious when you walk around the corners



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Re: POD-bot back into shape.
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  (#249)
dtwoiski
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Default Re: POD-bot back into shape. - 23-03-2004

Quote:
Originally Posted by Pierre-Marie Baty
Sorry, but I won't add features to POD-bot. I only fix bugs. This bot is not my work, it's Count Floyd's ; I just won't hijack it to add features and create a new bot.

You can change the weapon buying by tweaking the botweapons config file. And also, if the bots flashbang you, I don't see this as a bug really. You just have to be more cautious when you walk around the corners
Hehe, ok, its just that these pods rarely use grenades and epods are crazy to throw them lol.. anyone has a tweaked botweapons.txt for 1.5?

BTW, they are still using out-of-context radio commands when starting rounds..

Thx,

DT

Last edited by dtwoiski; 23-03-2004 at 17:22..
  
Re: POD-bot back into shape.
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  (#250)
Cooley
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Default Re: POD-bot back into shape. - 24-03-2004

PMB,


The server crashes with mapchanges continue to plaque linux. What happens is the server goes to change maps and then the server trys to reload the metamod plugins over and over again until finally all of them are attached.

Quote:
3/23/2004 - 23:25:54: [ADMIN] Loading scripting engine /home/cooley/public/hlds_l/cstrike/addons/adminmod/dlls/amx_admin.so.
L 03/23/2004 - 23:25:54: [META] dll: Loaded plugin 'Adminmod': Adminmod v2.50.59 (MM) Jan 4 2004, Alfred Reynolds <alfred@valvesoftware.com>
L 03/23/2004 - 23:25:54: [STATSME] dev: called: GiveFnptrsToDll
L 03/23/2004 - 23:25:54: [STATSME] STATSME 2.8.0.15, 12/05/2003
L 03/23/2004 - 23:25:54: [STATSME] by UA StatsMe Team
L 03/23/2004 - 23:25:54: [STATSME] http://www.unitedadmins.com/statsme/
L 03/23/2004 - 23:25:54: [STATSME] compiled: Dec 5 2003, 16:28:56
L 03/23/2004 - 23:25:54: [META] dll: Loaded plugin 'STATSME': STATSME v2.8.0.15 12/05/2003, UA StatsMe Team
POD-Bot: plugin attaching
L 03/23/2004 - 23:25:54: [PODBOT] POD-Bot: plugin attaching
L 03/23/2004 - 23:25:54: [META] dll: Loaded plugin 'PODBot': POD-Bot v2.5 Mar 22 2004, Count Floyd, the Bots United crew
L 03/23/2004 - 23:25:54: [META] dll: Finished loading 3 plugins
Downloading Security Module from Speakeasy.net ...
L 03/23/2004 - 23:25:54: [ADMIN] Fully initializing data.
L 03/23/2004 - 23:25:54: Server cvar "ami_sv_maxplayers" = "0"
L 03/23/2004 - 23:25:54: [META] dll: Loading plugins...
L 03/23/2004 - 23:25:54: [ADMIN] Admin Mod, the HLDS admin's choice
L 03/23/2004 - 23:25:54: [ADMIN] by Alfred Reynolds (http://www.adminmod.org)
L 03/23/2004 - 23:25:54: [ADMIN] Version: 2.50.59 (MM)
L 03/23/2004 - 23:25:54: [ADMIN] Compiled: Jan 4 2004, 20:19:26 CET (optimized)
L 03/23/2004 - 23:25:54: [ADMIN] INFO: Loading extended Counter-Strike functionality.
L 03/23/2004 - 23:25:54: [ADMIN] INFO: Successfully attached to CS TimeLimit.
L 03/23/2004 - 23:25:54: [ADMIN] Loading scripting engine /home/cooley/public/hlds_l/cstrike/addons/adminmod/dlls/amx_admin.so.
L 03/23/2004 - 23:25:54: [META] dll: Loaded plugin 'Adminmod': Adminmod v2.50.59 (MM) Jan 4 2004, Alfred Reynolds <alfred@valvesoftware.com>
L 03/23/2004 - 23:25:54: [STATSME] dev: called: GiveFnptrsToDll
L 03/23/2004 - 23:25:54: [STATSME] STATSME 2.8.0.15, 12/05/2003
L 03/23/2004 - 23:25:54: [STATSME] by UA StatsMe Team
L 03/23/2004 - 23:25:54: [STATSME] http://www.unitedadmins.com/statsme/
L 03/23/2004 - 23:25:54: [STATSME] compiled: Dec 5 2003, 16:28:56
L 03/23/2004 - 23:25:54: [META] dll: Loaded plugin 'STATSME': STATSME v2.8.0.15 12/05/2003, UA StatsMe Team
POD-Bot: plugin attaching
L 03/23/2004 - 23:25:54: [PODBOT] POD-Bot: plugin attaching
L 03/23/2004 - 23:25:54: [META] dll: Loaded plugin 'PODBot': POD-Bot v2.5 Mar 22 2004, Count Floyd, the Bots United crew
L 03/23/2004 - 23:25:54: [META] dll: Finished loading 3 plugins
Downloading Security Module from Speakeasy.net ...
L 03/23/2004 - 23:25:54: [ADMIN] Fully initializing data.
L 03/23/2004 - 23:25:54: Server cvar "ami_sv_maxplayers" = "0"
ni; Found 3 plugins to load
L 03/23/2004 - 23:25:54: [META] dll: Loading plugins...
L 03/23/2004 - 23:25:54: [ADMIN] Admin Mod, the HLDS admin's choice
L 03/23/2004 - 23:25:54: [ADMIN] by Alfred Reynolds (http://www.adminmod.org)
L 03/23/2004 - 23:25:54: [ADMIN] Version: 2.50.59 (MM)
L 03/23/2004 - 23:25:54: [ADMIN] Compiled: Jan 4 2004, 20:19:26 CET (optimized)
L 03/23/2004 - 23:25:54: [ADMIN] INFO: Loading extended Counter-Strike functionality.
L 03/23/2004 - 23:25:54: [ADMIN] INFO: Successfully attached to CS TimeLimit.
L 03/23/2004 - 23:25:54: [ADMIN] Loading scripting engine /home/cooley/public/hlds_l/cstrike/addons/adminmod/dlls/amx_admin.so.
L 03/23/2004 - 23:25:54: [META] dll: Loaded plugin 'Adminmod': Adminmod v2.50.59 (MM) Jan 4 2004, Alfred Reynolds <alfred@valvesoftware.com>
L 03/23/2004 - 23
Finally the server wil start up but not after several reload attempts. I hope this helps and sorry for the long post.

Cooley
  
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