If you run the template, be aware that you must unpack ALL your .pak files for the game to work. It's because the navmesh needs the bsp files to be accessible in order to open them and draw the world map for the bots.
Also be aware that the templates are DEVELOPMENT versions which are NOT SUPPOSED to be a playable bot.
RACC home - Bots-United: beer, babies & bots (especially the latter) "Learn to think by yourself, else others will do it for you."
The template #2 is roughly the equivalent of the previous playable version. Only the sensing/action capabilities of the bots have been greatly improved but the AI that drive it all is almost the same as before, hence the bots won't do super smart things... yet. For example, the bots will hear all the sounds as accurately as humans, but they won't react to them. The bots will also have full knowledge of the map, but they won't use it. They also will have great 3D vision capabilities, but will only use what their basic AI is programmed to use. So even if this template is highly interesting for programmers, in the end for players it's the same thing as the latest playable version, with little improvements at all if any.
RACC home - Bots-United: beer, babies & bots (especially the latter) "Learn to think by yourself, else others will do it for you."
Would you say of Half-Life 2 (which isn't out yet for the good reason that it is ALSO under development) that it would be, RIGHT NOW, worth it for someone to play games on his computer that isn't a programmer ?
RACC home - Bots-United: beer, babies & bots (especially the latter) "Learn to think by yourself, else others will do it for you."