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Little WP check glitch...
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>BKA< T Wrecks
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Default Little WP check glitch... - 23-05-2004

Ok, I found one small mistake in the way the automatic WP check works. Let me try to explain this with an example. Let's say you placed a camp WP, which happens to be #157 in our example, on top of a crate - and you forgot something there. Much later, you want to save, and now there are three possibilities:

1)You forgot both a connection TO 157 and one back FROM 157.
Result: You'll get the error message "#157 is not connected with any other WP" and be teleported to 157. Perfect.

2)You placed 157, and a connection down from the crate was drawn automatically. However, you forgot to make a nice jump connection up to 157.
Result: You'll get the error message "no path found from 0 to 157" and be teleported to 157. Just fine.

3)You placed 157 with very short apmd setting or apmd off, then made a jump connection up there. However, you forgot to add a connection down.
Result: You'll get the error message "no path found from 157 to 0" and be teleported to 0!!! This is not ideal.
----------------------------------------
So the code does some check like this:
If there's no connection from A to B, teleport to B.

Ideally, the check would be as follows:
if there's no connection from A to B,
check if B is 0.
If B is not 0, teleport to B
else teleport to A.
-----------------------------------------
NOTE: Of course there's an easy workaround: Once you get teleported back to 0, open the console, read the error message and do a manual teleport to the other WP. This bug is really no biggie, but if it's easy to fix... 9_9



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Re: Little WP check glitch...
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Huntkillaz
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Default Re: Little WP check glitch... - 24-05-2004

hehe yeah i found this annoying too should be an easy fix


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Re: Little WP check glitch...
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biohazerd87
Moderator by day Waypointer by night
 
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Default Re: Little WP check glitch... - 24-05-2004

yeah i had this problem to it really sucks when you have edited the maps waypoints a lot so there is pretty much no order anymore and waypoint 200 is next to 597 and you have to guess where the broken waypoint is lol
  
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Re: Little WP check glitch...
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sPlOrYgOn
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Default Re: Little WP check glitch... - 09-06-2004

it will now teleport you to the first waypoint it mentions if the second waypoint is zero...
but it could be a problem if the waypoint that has the problem is zero...
  
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Re: Little WP check glitch...
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Huntkillaz
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Default Re: Little WP check glitch... - 09-06-2004

Quote:
Originally Posted by sPlOrYgOn
it will now teleport you to the first waypoint it mentions if the second waypoint is zero...
but it could be a problem if the waypoint that has the problem is zero...
sweet i was just looking at the code for how to do this

oh well doesn't really matter about zero as the chances of a prob there are smaller

?


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