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Little WP check glitch...
Ok, I found one small mistake in the way the automatic WP check works. Let me try to explain this with an example. Let's say you placed a camp WP, which happens to be #157 in our example, on top of a crate - and you forgot something there. Much later, you want to save, and now there are three possibilities:
1)You forgot both a connection TO 157 and one back FROM 157. Result: You'll get the error message "#157 is not connected with any other WP" and be teleported to 157. Perfect. 2)You placed 157, and a connection down from the crate was drawn automatically. However, you forgot to make a nice jump connection up to 157. Result: You'll get the error message "no path found from 0 to 157" and be teleported to 157. Just fine. 3)You placed 157 with very short apmd setting or apmd off, then made a jump connection up there. However, you forgot to add a connection down. Result: You'll get the error message "no path found from 157 to 0" and be teleported to 0!!! This is not ideal. ---------------------------------------- So the code does some check like this: If there's no connection from A to B, teleport to B. Ideally, the check would be as follows: if there's no connection from A to B, check if B is 0. If B is not 0, teleport to B else teleport to A. ----------------------------------------- NOTE: Of course there's an easy workaround: Once you get teleported back to 0, open the console, read the error message and do a manual teleport to the other WP. This bug is really no biggie, but if it's easy to fix... 9_9 |
Re: Little WP check glitch...
hehe yeah i found this annoying too should be an easy fix :)
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Re: Little WP check glitch...
yeah i had this problem to it really sucks when you have edited the maps waypoints a lot so there is pretty much no order anymore and waypoint 200 is next to 597 and you have to guess where the broken waypoint is lol
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Re: Little WP check glitch...
it will now teleport you to the first waypoint it mentions if the second waypoint is zero...
but it could be a problem if the waypoint that has the problem is zero... |
Re: Little WP check glitch...
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oh well doesn't really matter about zero as the chances of a prob there are smaller ? |
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