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How to simulate a ping and how to define the in game time
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sk_lionheart
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Default How to simulate a ping and how to define the in game time - 12-04-2004

Hello,

I'm using Joebot and it's quite interesting in order to get some people on my server.
Nevertheless, each bot has a 0 ping and the same in game time, so it's easy to detect if a server is using bots...
Is it possible to force each bot to have a ping and an in game time ?

Thank you in advance.
  
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Re: How to simulate a ping and how to define the in game time
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@$3.1415rin
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Default Re: How to simulate a ping and how to define the in game time - 12-04-2004

unfortunately it isnt possible to change the ping. Dunno about the ingame time.


  
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Re: How to simulate a ping and how to define the in game time
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stefanhendriks
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Default Re: How to simulate a ping and how to define the in game time - 12-04-2004

unfortunatly we bot authors cannot simulate a ping, the half-life engine/sdk does not allow this. Perhaps sending a mail to valve might help to allow simulated pings


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: How to simulate a ping and how to define the in game time
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nocturnal
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Default Re: How to simulate a ping and how to define the in game time - 14-04-2004

so the fakelag command doesn't work? I've tried and tried but with no success
  
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