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WIP#10 --- Reliable Channel Overflowed
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dstruct2k
 
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Default WIP#10 --- Reliable Channel Overflowed - 09-06-2004

While testing my new reload-code....


Code:
SZ_GetSpace: overflow on netchan->message
WARNING: reliable overflow for dstruct2k
L 06/09/2004 - 00:26:24: "dstruct2k<3><STEAM_x:x:xxxxxxx><CT>" disconnected
Dropped dstruct2k from server
Reason: Reliable channel overflowed
Not related to my code, as I've gotten this message since the beginning of WIP#10...
  
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Re: WIP#10 --- Reliable Channel Overflowed
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stefanhendriks
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Default Re: WIP#10 --- Reliable Channel Overflowed - 09-06-2004

is this happening with the newest dll/source? If so, search for any SERVER_PRINT or other messages. Something floods the server with messages.

anyhow, i need more info. I have played with the new dll with a friend of mine hours... straight. No problems whatsoever


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Re: WIP#10 --- Reliable Channel Overflowed
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dstruct2k
 
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Default Re: WIP#10 --- Reliable Channel Overflowed - 09-06-2004

Well, my ded. server is getting flooded with this...
Code:
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
Repeating infinitely... It stops after a minute or two.
  
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Re: WIP#10 --- Reliable Channel Overflowed
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dstruct2k
 
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Default Re: WIP#10 --- Reliable Channel Overflowed - 09-06-2004

SERVER_PRINT("FUNC_DOOR: target-> '");


Found in NodeMachine.cpp, line 2427.
  
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Re: WIP#10 --- Reliable Channel Overflowed
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stefanhendriks
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Default Re: WIP#10 --- Reliable Channel Overflowed - 09-06-2004

ah, already thought so lets remove it then...

EDIT:
note that these messages come in handy to test doors... you can remove them, compile a dll and so you won't get this overflow, but keep in mind this WIP 10 dll is for testing, not for real usage.


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Last edited by stefanhendriks; 09-06-2004 at 23:53..
  
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Re: WIP#10 --- Reliable Channel Overflowed
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dstruct2k
 
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Default Re: WIP#10 --- Reliable Channel Overflowed - 10-06-2004

Yeah, I commented them.
  
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Re: WIP#10 --- Reliable Channel Overflowed
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Josh_Borke
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Default Re: WIP#10 --- Reliable Channel Overflowed - 28-06-2004

could this also happen if say, you turned on nodes display and then had say 7 bots, would multiple messages about the nodes be sent to the client?
  
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Re: WIP#10 --- Reliable Channel Overflowed
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dstruct2k
 
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Default Re: WIP#10 --- Reliable Channel Overflowed - 28-06-2004

Yeah. All 7 bots send the closest node info to the client, resulting in 7 messages per frame, resulting in quick overflows if ping is higher than about 10.
  
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