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-   -   WIP#10 --- Reliable Channel Overflowed (http://forums.bots-united.com/showthread.php?t=1914)

dstruct2k 09-06-2004 07:28

WIP#10 --- Reliable Channel Overflowed
 
While testing my new reload-code....


Code:

SZ_GetSpace: overflow on netchan->message
WARNING: reliable overflow for dstruct2k
L 06/09/2004 - 00:26:24: "dstruct2k<3><STEAM_x:x:xxxxxxx><CT>" disconnected
Dropped dstruct2k from server
Reason: Reliable channel overflowed

Not related to my code, as I've gotten this message since the beginning of WIP#10...

stefanhendriks 09-06-2004 09:23

Re: WIP#10 --- Reliable Channel Overflowed
 
is this happening with the newest dll/source? If so, search for any SERVER_PRINT or other messages. Something floods the server with messages.

anyhow, i need more info. I have played with the new dll with a friend of mine hours... straight. No problems whatsoever :(

dstruct2k 09-06-2004 23:37

Re: WIP#10 --- Reliable Channel Overflowed
 
Well, my ded. server is getting flooded with this...
Code:

FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''
FUNC_DOOR: target-> 'door1' (Targetname=''

Repeating infinitely... It stops after a minute or two.

dstruct2k 09-06-2004 23:47

Re: WIP#10 --- Reliable Channel Overflowed
 
SERVER_PRINT("FUNC_DOOR: target-> '");


Found in NodeMachine.cpp, line 2427.

stefanhendriks 09-06-2004 23:51

Re: WIP#10 --- Reliable Channel Overflowed
 
ah, already thought so :) lets remove it then... :)

EDIT:
note that these messages come in handy to test doors... you can remove them, compile a dll and so you won't get this overflow, but keep in mind this WIP 10 dll is for testing, not for real usage.

dstruct2k 10-06-2004 04:26

Re: WIP#10 --- Reliable Channel Overflowed
 
Yeah, I commented them. :)

Josh_Borke 28-06-2004 02:36

Re: WIP#10 --- Reliable Channel Overflowed
 
could this also happen if say, you turned on nodes display and then had say 7 bots, would multiple messages about the nodes be sent to the client?

dstruct2k 28-06-2004 06:31

Re: WIP#10 --- Reliable Channel Overflowed
 
Yeah. All 7 bots send the closest node info to the client, resulting in 7 messages per frame, resulting in quick overflows if ping is higher than about 10. ;)


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