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WIP#10 --- Reliable Channel Overflowed
While testing my new reload-code....
Code:
SZ_GetSpace: overflow on netchan->message |
Re: WIP#10 --- Reliable Channel Overflowed
is this happening with the newest dll/source? If so, search for any SERVER_PRINT or other messages. Something floods the server with messages.
anyhow, i need more info. I have played with the new dll with a friend of mine hours... straight. No problems whatsoever :( |
Re: WIP#10 --- Reliable Channel Overflowed
Well, my ded. server is getting flooded with this...
Code:
FUNC_DOOR: target-> 'door1' (Targetname='' |
Re: WIP#10 --- Reliable Channel Overflowed
SERVER_PRINT("FUNC_DOOR: target-> '");
Found in NodeMachine.cpp, line 2427. |
Re: WIP#10 --- Reliable Channel Overflowed
ah, already thought so :) lets remove it then... :)
EDIT: note that these messages come in handy to test doors... you can remove them, compile a dll and so you won't get this overflow, but keep in mind this WIP 10 dll is for testing, not for real usage. |
Re: WIP#10 --- Reliable Channel Overflowed
Yeah, I commented them. :)
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Re: WIP#10 --- Reliable Channel Overflowed
could this also happen if say, you turned on nodes display and then had say 7 bots, would multiple messages about the nodes be sent to the client?
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Re: WIP#10 --- Reliable Channel Overflowed
Yeah. All 7 bots send the closest node info to the client, resulting in 7 messages per frame, resulting in quick overflows if ping is higher than about 10. ;)
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