Hello all,
this thread is dedicated to PODBot 2.6mm waypoints for custom maps that have been published a short while ago so that you can enjoy your favourite new custom maps with your POD-Bots. In order to stay closer to the release time of the maps, I am planning to step down from 50 map monster-packs to little packages of maybe 10 waypoints each... I think biohazerd would like to contribute some WPs, and if any other guys feel they can contribute some quality work, they're welcome.

Of course, you can tell me which new map you'd like to have included in the next pack - that's what this thread is for!
The releases will be made...
a)in individual threads (if / as long as the filebase doesn't work well)
b)in the filebase (as soon as it's back to normal) as announced in this thread.
Ok, I might start by saying that I have the following maps waypointed:
cs_bi0corp (research complex by night, great map design)
cs_jungle_assault (obviously an assault spin-off, but with substantial layout changes and in a jungle setting - the design reminds a bit of de_airstrip)
cs_tirol (timbered framework houses in the mountains again, "borrowing" many elements from cs_italy like the wine cellar passage, the tunnel to the hostage building and the bridge in front of it.)
de_breeze (another Arabic / desert setting, tricky layout and not that easy to learn)
de_civil (another industrial map, rather dark and fortunately well done)
de_morningsun_final (small deserted industrial complex with tons of details and multiple levels; very intense and with a nice morning atmosphere including a sunrise sky and fog in the streets...)
de_toxwastor (a waste processing plant with impressive halls and a small outdoor area)
This makes 7 maps... which maps should occupy the last three slots in your opinion? Which ones do you want to see waypointed soon?
de_honduras, with aztec atmosphere, but completely new layout and design?
cs_(c)oldmansion, a great cs_mansion remake by none other than the great Mataleone (cs_rio, de_sampa, de_batcave)?
de_chemiSE, a fine map in an industrial setting?
de_colonial, a beautiful village with old timbered framework houses and wide streets and places?
de_hometown, a great-looking Russian suburb setting?
Or a completely different map? It's up to you... if it's a final version, pretty up-to-date and no stupid fy map, I can do it! And if biohazerd wants to step in, he might be more open towards fy-maps...
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*EDIT*
Haha, change of plans! I saw today that Egir finally released the final of de_slap, and in a minute I'm going to test the waypoints I just finished making...

This one definitely goes into the pack! 2 slots remaining...
*EDIT2*
de_hometown is not Russian, it's made by a guy from Estonia... even more exotic...9_9