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-   -   PB 2.6mm waypoints for up-to-date maps (WIP) (http://forums.bots-united.com/showthread.php?t=2675)

>BKA< T Wrecks 20-09-2004 15:34

PB 2.6mm waypoints for up-to-date maps (WIP)
 
Hello all,

this thread is dedicated to PODBot 2.6mm waypoints for custom maps that have been published a short while ago so that you can enjoy your favourite new custom maps with your POD-Bots. In order to stay closer to the release time of the maps, I am planning to step down from 50 map monster-packs to little packages of maybe 10 waypoints each... I think biohazerd would like to contribute some WPs, and if any other guys feel they can contribute some quality work, they're welcome. =)
Of course, you can tell me which new map you'd like to have included in the next pack - that's what this thread is for!
The releases will be made...
a)in individual threads (if / as long as the filebase doesn't work well)
b)in the filebase (as soon as it's back to normal) as announced in this thread.

Ok, I might start by saying that I have the following maps waypointed:

cs_bi0corp (research complex by night, great map design)
cs_jungle_assault (obviously an assault spin-off, but with substantial layout changes and in a jungle setting - the design reminds a bit of de_airstrip)
cs_tirol (timbered framework houses in the mountains again, "borrowing" many elements from cs_italy like the wine cellar passage, the tunnel to the hostage building and the bridge in front of it.)
de_breeze (another Arabic / desert setting, tricky layout and not that easy to learn)
de_civil (another industrial map, rather dark and fortunately well done)
de_morningsun_final (small deserted industrial complex with tons of details and multiple levels; very intense and with a nice morning atmosphere including a sunrise sky and fog in the streets...)
de_toxwastor (a waste processing plant with impressive halls and a small outdoor area)

This makes 7 maps... which maps should occupy the last three slots in your opinion? Which ones do you want to see waypointed soon?
de_honduras, with aztec atmosphere, but completely new layout and design?
cs_(c)oldmansion, a great cs_mansion remake by none other than the great Mataleone (cs_rio, de_sampa, de_batcave)?
de_chemiSE, a fine map in an industrial setting?
de_colonial, a beautiful village with old timbered framework houses and wide streets and places?
de_hometown, a great-looking Russian suburb setting?
Or a completely different map? It's up to you... if it's a final version, pretty up-to-date and no stupid fy map, I can do it! And if biohazerd wants to step in, he might be more open towards fy-maps... ;)

----------------------------
*EDIT*

Haha, change of plans! I saw today that Egir finally released the final of de_slap, and in a minute I'm going to test the waypoints I just finished making... ;) This one definitely goes into the pack! 2 slots remaining...

*EDIT2*
de_hometown is not Russian, it's made by a guy from Estonia... even more exotic...9_9

biohazerd87 20-09-2004 22:01

Re: PB 2.6mm waypoints for up-to-date maps (WIP)
 
this map isn't out yet but if it comes out soon then we should add it it looks great!!!

de_halla

there are screen shots on the front page of http://server.counter-strike.net/maps/


and also

de_ungarn which is also featured on the front page


let me find some more !!! heheh

>BKA< T Wrecks 21-09-2004 00:23

Re: PB 2.6mm waypoints for up-to-date maps (WIP)
 
Yeah, I mentioned these two in the other thread... they look fantastic indeed. Better than most of the stuff that was released recently, tbh. Maybe one of them will turn out to be such a kick-ass map (both concering looks and gameplay) as de_karachi01... Oh, and de_frosty is another candidate for a real kick-ass map... somehow reminded me a bit of de_dam.

biohazerd87 22-09-2004 05:44

Re: PB 2.6mm waypoints for up-to-date maps (WIP)
 
i love good maps.... i mean a good map is obviusly comprised of gameplay fun... but whats the point if the map looks like crap?! The map must be and fun visualy appealing... that makes a kick ass map!

>BKA< T Wrecks 24-09-2004 15:53

Re: PB 2.6mm waypoints for up-to-date maps (WIP)
 
Released the first pack. Grab it here:

http://forums.bots-united.com/showthread.php?t=2704

darkcsboy 25-09-2004 23:22

Re: PB 2.6mm waypoints for up-to-date maps (WIP)
 
New maps I want waypointed in Podbots2.6mm are:
cs_lakeside, de_pharaoh_f, de_relinquished, de_skipton, de_chemiSE, de_copan, de_vangogh, and also be sure to look at my other post that shows the other maps I want waypointed. Thanks, BKA!

>BKA< T Wrecks 27-09-2004 17:43

Re: PB 2.6mm waypoints for up-to-date maps (WIP)
 
de_pharaoh_f is in the queue already. So are de_chemiSE, de_skipton and de_vangogh.

I don't know about de_relinquished... it doesn't quite convince me. The map looks quite ok, but there's a horrible map bug which enables players to walk over half of the map on top of the mapped passages and rooms!

I don't know cs_lakeside yet, but it looked ok judging from the screenies I saw.

Concerning de_copan, I don't have this map yet because the reviews I read stated it was rather average.

>BKA< T Wrecks 01-10-2004 23:25

Re: PB 2.6mm waypoints for up-to-date maps (WIP)
 
Good news... the following maps are waypointed for the next pack of 10:

cs_airport
de_breeze
de_frosty
de_old_industry
de_skipton
de_vangogh

>BKA< T Wrecks 08-10-2004 12:23

Re: PB 2.6mm waypoints for up-to-date maps (WIP)
 
The next pack is ready! Grab it right here:

http://forums.bots-united.com/showthread.php?t=2781

:)


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