Re: BSP and RBN utilities -
09-08-2004
A relational setup would work very well too, which I presume is what the navmesh is. You specify large planes and thus drastically reduce the number of calculations because each plain is uninterrupted. Movement within a plane could be given a high level of entropy and provide quick access to important knowledge, as anything inside the plane would be immediately accessible, so it would be best for a bot intent on hiding to go to a different area.
I don't know, but I hope to see more nodes and more executables released, as the last release on the official site was a month and a day ago.
As for other data, I think the best system would be a mix between a navmesh and a node system, allowing both open rooms with planes (to save on unneeded nodes) and specific points. Using this system you could decrease the number of nodes specified in a high traffic area by a huge number (because a rectangle can be formed from two points) and then using this extra space and reduced CPU usage you could add features or special-use areas/nodes... such as nodes that specify another node as an aiming point for camping purposes. Ergo: You manually specify Area 1, and then you go make Area 2, and you specify that Area 1 is linked to Area 2 (but not vice versa).
Last edited by V or 'Tex; 09-08-2004 at 16:43..
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