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Showing results 1 to 25 of 32
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Posts Made By:
Dethpod
Forum:
Bug Reports
10-08-2005
Replies:
33
bots not working since new server update
Views:
26,037
Posted By
Dethpod
Re: bots not working since new server update
Hey all,
Here are the new binaries for linux R2B44o & R2B46c.
They are renamed to the appropriate verisons.
rename the files so that they end with .so
-Dethpod
Forum:
Bug Reports
25-05-2004
Replies:
141
Bug-NUM_FOR_EDICT Error: Bad Pointer
Views:
48,131
Posted By
Dethpod
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
All,
Here's the linux .so file with the bad pointer fix. It's an unofficial version but it fixes the bug that crashes the server when a map with buttons in it loads. It was compiled with...
Forum:
Bug Reports
21-05-2004
Replies:
141
Bug-NUM_FOR_EDICT Error: Bad Pointer
Views:
48,131
Posted By
Dethpod
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
sPlOrYgOn,
You Rock!!!!
I guess I will not post the updated list of maps my cs-admin had compiled that crashes the server.
I compiled a linux version using your fix in...
Forum:
Bug Reports
20-05-2004
Replies:
141
Bug-NUM_FOR_EDICT Error: Bad Pointer
Views:
48,131
Posted By
Dethpod
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
sPlOrYgOn,
Here are the results of the maps on my Linux CS 1.5 (ver 46/3111 build 2615) server to help fix the
FATAL ERROR (shutting down): NUM_FOR_EDICT: bad pointer
...
Forum:
Bug Reports
15-05-2004
Replies:
141
Bug-NUM_FOR_EDICT Error: Bad Pointer
Views:
48,131
Posted By
Dethpod
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
sPlOrYgOn,
You got it. I will start compiling a list of maps that PodBot2.1-mm crashes on.
-Dethpod
Forum:
Bug Reports
13-05-2004
Replies:
141
Bug-NUM_FOR_EDICT Error: Bad Pointer
Views:
48,131
Posted By
Dethpod
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
Gentlemen,
The "NUM_FOR_EDICT" error also happens on my linux Cs 1.5 server.
Hopefully this helps in the debug on the error:
Server Name: Test Server
Server IP : 172.21.10.175:27015...
Forum:
Releases, Installers, Docs & Coding
11-05-2004
Replies:
136
Release #2!
Views:
65,972
Posted By
Dethpod
Re: Release #2!
First off,
Good job on releasing another version (sound of opening a beer).
But I want to help in the development so I'm report that I'm still getting:
FATAL ERROR (shutting down):...
Forum:
Common Questions
06-05-2004
Replies:
1
Any idea when a new version wil be compiled?
Views:
3,388
Posted By
Dethpod
Any idea when a new version wil be compiled?
SoUlFaThEr, Austin, Pierre-Marie Baty,
I was wondering if there's a new release/compile coming soon.
Is there an up to date source code I can compile from?
You guys are doing...
Forum:
Bug Reports
29-04-2004
Replies:
44
Unamed Bots
Views:
13,951
Posted By
Dethpod
Re: Unamed Bots
sPlOrYgOn,
I'm running your version of podbot2.6-mm and it seems to run fine except when the map changes. So far maps de_luxor & de_prodigy are crashing the server.
Here's the error:...
Forum:
Releases, Installers, Docs & Coding
13-04-2004
Replies:
534
POD-bot back into shape.
Views:
207,969
Posted By
Dethpod
Re: POD-bot back into shape.
Glad to see that the PodBot-mm is not going to die off.
Any chance the linux .so file can be built too?
-Dethpod
Forum:
JoeBot
13-04-2004
Replies:
2
Need joebot.cfg or bot.cfg for all T's
Views:
3,258
Posted By
Dethpod
Re: Need joebot.cfg or bot.cfg for all T's
Cruft,
Thanks for the info. Would you happen to have an example of the configs I need to have all bots on the T's or CT's?
-Dethpod
Forum:
JoeBot
13-04-2004
Replies:
2
Need joebot.cfg or bot.cfg for all T's
Views:
3,258
Posted By
Dethpod
Need joebot.cfg or bot.cfg for all T's
Hello,
First off, good job porting Joebot over to Metamod.
Joebot loads fine but I cannot figure out how to set bot.cfg & joebot.cfg so that I have 8 bots on the T's. I run a couple of...
Forum:
Releases, Installers, Docs & Coding
08-04-2004
Replies:
534
POD-bot back into shape.
Views:
207,969
Posted By
Dethpod
Re: POD-bot back into shape.
Pierre,
It spikes if I do a 'pb addbot' first.
But it works fine if I do a 'pb addbot 99 1 2 [Bot] Godmode" first
and then I can do 'pb addbot' all I want.
Hope this helps,
Forum:
Releases, Installers, Docs & Coding
08-04-2004
Replies:
534
POD-bot back into shape.
Views:
207,969
Posted By
Dethpod
Re: POD-bot back into shape.
Good work Pierre.
You are a machine. I was wondering if anyone has been expieriencing 100% cpu loads when a bot is added for the hlds_i686 binary?
With this build of podbot-mm...
Forum:
Releases, Installers, Docs & Coding
17-03-2004
Replies:
534
POD-bot back into shape.
Views:
207,969
Posted By
Dethpod
Re: POD-bot back into shape.
Pierre,
Here's another error that happened:
hlds_amd: bot.cpp:1869: class Vector GetBombPosition(): Assertion `vecBomb != g_vecZero' failed.
This was on the dust2 map.
People are...
Forum:
Releases, Installers, Docs & Coding
17-03-2004
Replies:
534
POD-bot back into shape.
Views:
207,969
Posted By
Dethpod
Re: POD-bot back into shape.
Pierre,
I was running the latest build of your podbot-mm and it had crashed on the map fy_aztec. Here's the error:
hlds_amd: bot.cpp:8095: void BotThink(bot_t *): Assertion...
Forum:
Releases, Installers, Docs & Coding
02-03-2004
Replies:
534
POD-bot back into shape.
Views:
207,969
Posted By
Dethpod
Re: POD-bot back into shape.
Pierre,
I'll email you directly for security reasons concerning your login & access to my linux box.
As for the crashes during map changes I have an intersting scenario.
My private...
Forum:
Releases, Installers, Docs & Coding
02-03-2004
Replies:
534
POD-bot back into shape.
Views:
207,969
Posted By
Dethpod
Re: POD-bot back into shape.
Pierre,
You are right, it was a bot chat problem. I turned it off and now it's running great. As in the cpu does not spike anymore.
Any ideas about the server crashing during a map...
Forum:
Releases, Installers, Docs & Coding
01-03-2004
Replies:
534
POD-bot back into shape.
Views:
207,969
Posted By
Dethpod
Re: POD-bot back into shape.
Pierre,
"Does it happen if you try to run the bot without any config files ?"
Yes, it does. I renamed podbot.cfg to podbot.cfg.orig.
I didn't load any other plugins other than podbot...
Forum:
Releases, Installers, Docs & Coding
28-02-2004
Replies:
534
POD-bot back into shape.
Views:
207,969
Posted By
Dethpod
Re: POD-bot back into shape.
Hello,
Here's another strange thing that started to happen on two of my servers. When a podbot dies my cpu goes to 100%. So they are pretty much useless now. That is really weird becasue it...
Forum:
Releases, Installers, Docs & Coding
28-02-2004
Replies:
534
POD-bot back into shape.
Views:
207,969
Posted By
Dethpod
Re: POD-bot back into shape.
Pierre-Marie Baty,
podbot works pretty good but it's crashing after a map change.
Especially after a map vote.
Here's what my log says:
L 02/27/2004 - 17:22:20: Server...
Forum:
Releases, Installers, Docs & Coding
27-02-2004
Replies:
534
POD-bot back into shape.
Views:
207,969
Posted By
Dethpod
Re: POD-bot back into shape.
Pierre-Marie Baty,
Thanks for the help. It was a case issue. My file was botnames.txt.
I changed it to BotNames.txt and that did the trick.
And it runs with RB WIP#9!!!!!!!!!!!!!!!!!!!!!!...
Forum:
Releases, Installers, Docs & Coding
26-02-2004
Replies:
534
POD-bot back into shape.
Views:
207,969
Posted By
Dethpod
Re: POD-bot back into shape.
Hey all,
I'm really glad to see that podbot for Linux has not died.
However, I'm trying to run the metamod version on my 1.5 server and when I try to add a bot, here's the crash I get:
...
Forum:
General Forum
05-01-2004
Replies:
62
Work In progress (WIP) #6
Views:
11,981
Posted By
Dethpod
Re: Work In progress (WIP) #6
Stefan,
Do you need help compiling the new metamod for linux? I can give it another try with the new metamod source with the Valve patches.
Let me know how I can help,
-Dethpod
Forum:
Help request
04-01-2004
Replies:
26
Custom Metamod for Realbot not working for Linux
Views:
6,698
Posted By
Dethpod
Re: Custom Metamod for Realbot not working for Linux
Stefan,
Is this the metamod you were waiting for with the Valve patches?
http://forums.bots-united.com/showthread.php?p=1556#post1556
-Dethpod
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