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Showing results 1 to 3 of 3 Search: Posts Made By: pbmax
Forum: General Bot Coding 26-10-2006
Replies: 5
Views: 8,294
Posted By pbmax
Re: Pathfinding: Jan Paul van Waveren style

thanks, i'll check that out.

i've already started on a method to accurately describe the free configuration space. basically, i'm going to decompose it into a set of connected convex polyhdra....
Forum: General Bot Coding 08-09-2006
Replies: 5
Views: 8,294
Posted By pbmax
Re: Pathfinding: Jan Paul van Waveren style

oh yeah, terrain... you don't think a kd-tree would work well? i've done some research on this. i've found an interesting ray tracing algorithm that use kd-trees for optimization. the kd-tree is...
Forum: General Bot Coding 08-09-2006
Replies: 5
Views: 8,294
Posted By pbmax
Pathfinding: Jan Paul van Waveren style

does anyone here have experience in creating a pathfinding system that is akin to mr. elusive's quake3 aas system? i.e., creating empty convex hulls via spatial partitioning.

as a "fun" project,...
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