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General improvement idea
Firs of all, I would like to greet you and thank for reviving old, good PODBots.
Secondly - sorry, I just didn't want to spam the forum with 20+ threads... I hope you will forgive me :) Here are some ideas I would like to see implemented, or resolved in some other way if possible and convenient. Since list contains a few of them, I divided them into categories, sorted by imporance: General issues:
PS. Translating whole CStrike to other languages takes out its magic. That's why creating voicefiles for PODBots needn't translating into other languages. I support the suggestion of person135 in this thread: http://forums.bots-united.com/showthread.php?t=5734 Still, menus can remain multilingual. But how about Unicode in HL engine? It seems to lack it and most of european languages use some national letters. Anyway, if you would like to have PODBot translated into Polish, I would gladly help :) |
Re: General improvement idea
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so I'm not interrested in it at all :P ). Quote:
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About the rest of waypoints - I'm not going to change the waypoint format. Adding new flags would require it. Sorry. Quote:
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Re: General improvement idea
Hmm, what about checking the darkness while creating an exp file? And about mods - invisibility is quite often used by at least 4 mods, all using the same cvar afair.
About swimming - when fighting, bots don't remember they are out of air... About doors - as far as I have seen, all classic-type doors recognize(d) it this way, those that move left/right/top do not. But normal door just open in one direction or another... Look at cs_militia. Shiled is not sufficient, I mean it is good you did that, I pay tribute to you, but lets make PODBot even better :) PS. Can't you make waypoints with additional flags make compatible backwards? How are waypoints stored? EDIT: Bots dont obey waypoints when they are at fight. Then go further from cs_assault's roof and fall too often. And about tactics: an easy way would be covering fire - shooting only to cover and pull other players away. And please reconsider above :) |
Re: General improvement idea
I believe bots use the radi of that waypoint when they are fighting. I see the bots rarely fall from roofs. It should be the same as running on edges or cliffs the radi will prevent them from falling.
Shield seems to be fine to me. Not everyone has to be an expert shield yielder. The bots don't seem to run when the bomb is about to explode and they see the enemy. I thought this was weird, it isn't human like. I would try to run if the bomb was about to explode even if I see the enemy or not. Group hostage escort; this would mostlikely be a problem since the bots will have to wait and work together rather than going rouge or following hostages. I know CSBot has this. A new type of waypoint that Jeefo had stated before, the double stack jump. A person crouches while a person jumps on top of him to reach high places. I think that is a good waypoint idea, but that again would change the waypoint format and I would have to use extra waypointing time excluding things from the e[POD]Bot / YaPB version. The darkness doesn't effect the bots, which I dislike, but that just encourages you to use more of your available resources (flashlight, hearing). |
Re: General improvement idea
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Invis, immobility, other stuff from mods - maybe try to capture what the engine is trying to do to the player just like CZ native bots do? And about auto-creating waypoints for non-waypointed maps - I think I could make a basic mind-map of an algorithm that would allow you to create such thing. At least, I suppose that any difficulties with autowaypointing maps would be connected to detecting edges of the map and things like ladders, walls etc. I you can capture such info, I am pretty sure we could do it :) |
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